Fast Facts
Name:
World of Warcraft
Acronym:
WoW
Developer:
Blizzard
Publisher:
Blizzard/Activision
Release Date:
11/23/04
Country:
USA
Genre:
RPG
ESRB Rating:
Teen
News
Neverwinter Nights 2: NWN 2: MotB Review at Game Banshee

Game Banshee has posted two articles of interest to NWN 2 players. The first is a review of Mask of the Betrayer.

Editors scored NWN 2: MotB at 8.2 and had this to say:

Neverwinter Nights 2: Mask of the Betrayer is a quality expansion pack. It includes numerous additions and improvements to the original Neverwinter Nights 2 engine, and while I didn't hugely love the 20+ hour campaign that came with it, it's not because no effort was put into it. The campaign is complicated and intriguing but also flawed and kind of dreary, and so while I can't give it or the expansion pack as a whole a glowing recommendation, it seems easily worth its $30 suggested retail price.

The first "adventure pack" for NWN 2 is due out this month and is in development at Ossian Studios. Titled "Mysteries of Westgate", Game Banshee editors conducted an interview with Ossian's team:

GB: When Daggerford was finished, did you immediately start working on Mysteries of Westgate or were there other ideas floating around at the time?

Alan: There were plenty of ideas floating around for sure, such as what project to do, or who was on the new team. You see, in the aftermath of the BioWare premium mod program dissolving, there were some very talented modders that had been left floating. Our lead designer, Luke Scull (aka Alazander in the NWN community), was one such person that came to Ossian. There was even the option for us to work on a non-NWN RPG at one point. However, we eventually decided to do a NWN2 game for Atari, whom we had started talking with shortly after the release of Daggerford. NWN was, after all, what we were most familiar working with, and with the large success of Daggerford, I think we were the best partner choice for Atari to work on a NWN2 adventure pack.

Choosing Westgate as the location for our game came after a lot of research into popular locations with fans, as well as a false start where we had chosen Rashemen (of all places!) to set our campaign. Pre-production work started shortly thereafter, once we received WotC's (Wizards of the Coast) approval, this being in the latter part of 2006.

Head to Game Banshee to read the rest of both articles. You'll be glad you did.