Top Ten Hammer has an article about break the Holy Trinity Mold. You know the healer, the tank, and the enchanter.
The holy trinity: a healer, a tank and a 'chanter. They delivered the best XP for effort in EverQuest, and over time the sacred three (or some variation on that theme) became a must in many MMOG grouping strategies. Cries of, "Healer needed!" or "Crowd controller needed!" or, "Tank needed!" could be heard across many a land as people tried to build groups, with the aim of earning maximum experience in the shortest amount of (down) time possible. The pervasiveness of the Holy trinity ideal can be seen in discussions across many an upcoming MMOG's forums . Many, that is, expect DDO.
Read the full article here.
And GamerGod talks about the awesome class of rogue.
Low light flickers along the wet, stone wall. Smoke from the widely spaced torches within the corridor burns his eyes, but without the dim light they provide his job would be impossible. He skulks from shadow to shadow, silently padding his way in soft-soled boots. 60 meters behind him, a muted clank echoes through the stone chamber he just left. Suppressing a surge of irritation, he turns. The sound had to come from the heavily armored warrior at his back, or possibly the equally safe-guarded holy man who recently joined the party. It's almost always necessary to train the new guy.
Read the full article here.






