Fast Facts
Name:
World of Warcraft
Acronym:
WoW
Developer:
Blizzard
Publisher:
Blizzard/Activision
Release Date:
11/23/04
Country:
USA
Genre:
RPG
ESRB Rating:
Teen
News
Neverwinter Nights 2: RPGdot Interviews Writer Chris Avellone

A Dungeons and Dragons game just wouldn't be the same without a good story. That's where the writer comes in, and coincidentally, it makes a convenient segue into RPGDot's interview:

Moxie: You've had a thorough amount of experience in writing for RPG's. What have you learned along the way that you want to incorporate into Neverwinter Nights 2 (NWN 2)?

Chris: There are a few things we do with dialogue at Obsidian, most of which we developed and honed during our days at Black Isle Studios. The most important point is that dialogue is not only a means of communicating quests and ambiance, info about the world, creating drama, and a compass point for what to do next, but more importantly, it should be a game in itself. Players should get some sort of feedback and bonuses/penalties from their reactions, but not necessarily penalized for the way they want to role-play. Evil characters shouldn't be screwed if they want to act a certain way - they should get an equal amount of fun and rewards (though usually different) as a good character does.

The rest of the interview can be found by following this link. Enjoy!