Links: Guild Sites
Guild sites for the World of Warcraft
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Adepts Haven - the guild home of The Arcane Order (TAO). We strive to bring current news, a robust set of forums, and a full-blown trading center to Guild members - among other content. People interested in TAO should visit our Guild Forum on the site to read more about us!
We are a horde aligned guild for World of WarCraft and intend to be the very top on our server. We will go down in history for many things, but we will never stop to celebrate. Our enemies must be won over, and the horde must be raised above all nations. We will be as an aegis. This is our passion(fire), and with that comes uncontrollable power(fire).
None provided
We are a group of World of Warcraft fans from Denmark, and we thought why not make a clan, and so we did ! The name, Alardan, means "A gathering of one or more tribes of otherkin" in elvish, and was one of the first words to be spoken in the world!
A guild for rogues! We are a roleplaying guild later we will have a horde version of the guild. We have a great website and forum with info, news, and there are perks for membership like free Webmail.
The Ancient Sun is an Alliance Guild based in Blizzard's World of Warcraft MMORPG. Our goals are to foster a fun, safe community for our members to be a part of along with developing a slight lore-oriented atmosphere, mainly through written storytelling. We look for recruits who know how to honor and respect others, as well as themselves, and that know how to have a great time in and out of game! Our current plans are to join a Race War server when WoW hits retail, either a "normal" PvP one or an RP one if Blizzard supports that server type In any case, please feel free to give our site and forums a visit and leave a little hello!
We are a group of players who are going to play World of Warcraft in a European server. If you have problems with a quest and you could need a group or someone who is going to help you finish the quest then you can come hire us. If you have trouble with a really strong mob you can come and hire us. If you need help in anything you can come and hire us and we will help you do what you want. to hire us just post in our forum. If you like our guild and want to join post in our forum.
Apostles of Aerthyr, an Alliance guild for World of Warcraft surrounded by myth and secrecy. Looking for alliances with other guilds and silent, savvy players to fill our ranks.
Welcome to the guild of Avalon Avalon is a guild in World of Warcraft. We recruit all races and classes that are available for the Alliance. The more variety we have in races and classes, the more balanced and stronger we stand. -Prologue- When the dark times favour the Hordes, The Alliance raises its flag. When darkness overshadows the land, our Holy Light shines, and brave, fearless, we follow the Light. Avalon gathers, holding their mighty swords, hammers and staffs. We embark upon the journey to shatter the reign of Darkness, the Hordes. The united races of Humans, Dwarves, Night Elves and Gnomes will never wither away, for we hold the Light. The Light of Avalon.
Are you prepared to wage war in the brutal world of PvP? Do you wish to join Avatars of Fear and annihilate your enemies with a group of guild members and friends? If you would like to join us then please read our Guidelines section, Register on our site and then send in an Application.
We are an Alliance-only World of Warcraft guild of mature players from around the world. We're not trying to be the "biggest and baddest" guild in the game... Our primary goal in World of Warcraft is to have fun and to help each other explore all aspects of the game, whether it be roleplaying, crafting, player-versus-player conflict, or questing. We don't have a rigid structure of "leaders" or "officers". We try to treat all of our members as equals, regardless of whether they've been with us for years or only a few days.
The Shadow Pact is a Mature gaming guild. Our average player age is 24. We started this guild over a year ago because we could not find one that was well developed and wasnt over run with bnet fan boys. We have a multi leader system that gives us added experiance in decigning guild systems. The 3 of us have extensive MMORPG history and it shows in the systems we have in place. I feel that our raiding system is one of the best I have seen and we hope to make further improvments once we do a few trial runs in open beta.
We base ourselves on a Mature honarable system as playing in this way will further atract the kind of players we want in our guild.
I myself want to make it the best raiding guild in the game.
Another leader wants it to be the best FvF waring guild in the game
And yet another wants us to focus on quests and Tradeskills
So as you see we will work hard on working all of these areas within the guild and will not be restricted to the direction one overbearing leader wants to take us.
Right now, with open beta right around the corner we are looking to bolster our numbers and add players who will help us test our systems and make adjustments that will benifit us all in WOW that will hold up over time.
So stop by our forums, read our posts get to know our members and see if we are the guild for you.
http://www.shadow-pact.com
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Dedicated to reclaiming the Jungle Trolls' ancestral lands of Stranglethorn Vale, the Black Moon Tribe has started accepting help from other races -- the Orcs, who weren't fully trusted at first but have proven themselves great allies, and the Tauren, whose size alone makes the hated races of Azeroth quiver.
Like their name describes them... This clan will reign over the lands like a black shadow... Only to consume The Alliance in it's path...
You may remember the clan from the first and 2nd Warcraft games. I´am mainly posting this to tell people thet the clan has been made so noone gets the same idea, Everybody can off course apply for membership, but you must know that we are a very serious clan with a lot of max lvl EQ waiting to join, so dont think bad of the memberlist, we are much more than that
We are an honor clan that will hold true to our allies in their times of need. We strive to protect the Horde from it's enemies as well as bringing the full fury of the Horde to obliterate the Alliance threat. We are an active community that plan on being very active regarding raids, quests, tradeskills, tournaments, and contests. The Blood Moon Clan is for the Horde - only races of the horde are accepted into the clan
Gaming guild that has been together since 1999 in Everquest. We have played Dark Age of Camelot, Anarchy Online and various 1st person shooter ranging from Planetside to Return to Castle Wolfenstein.
A serious Rp Orc clan with a large community. All are welcome, except dumb humies! just kidding A new home for orcs!
BWC will be moving to WoW in the future and play Horde. BWC is conversing with Angelic-Fury and a few other guilds from the Andred/Merlin/Mordred server's of DAoC and look forward to playing with those we used to call our enemies in this next conquest. Untill then you can find BWC upon the realm/servers of Mid/Merlin (Bloodwinter Clan), Alb/Gwinevere (Scourn), Hib/Lancelot (Scourn). You may also find us on Mordred gaming under friendly guild tags such as Tingtong Inc., Black Dragon etc. as our guild tag 'Council of Elders' on Andred was erased with the server shutdown. Let the games begin ~
Brimstone Dragons was formed in June 2001 by three members. {BD}~Eternal~ is the last remaining founding member. The clan has grown steadily and is now considered to be one of the more established clans on Battle.net. Our basic philosophy is to build a community of people that enjoy meeting, chatting and gaming together. We have recently started moving our gamers and generating interest into World of Warcraft and plan to be around for retail.
The Brotherhood of Steel is a World of Warcraft clan. Founded by myself(AlienImpulse) and Rhodz, we made this clan for the sole purpose of fun. Rather than restrict the members like many clans, we have decided to follow a very loose system of rules and requirements. This doesn't mean we're going to let everyone go completely nuts, but halfway nuts is always acceptable.
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Alliance only guild.
The Church is a guild supporting many types of play, from high-level players dedicated to raids and instances, to players who enjoy a laid-back lifestyle, even to players who enjoy merchanting and public relations with the rest of the world or role-players. We have spent almost two months in designing the guild so that it fits as many types and playstyles as possible, as well as those with lots of time and those without. The system works under both large numbers of members and small numbers of members, and members will never be 'lost' in the membership, even if there were 2,000 members. We will appeal primarily to mature players who are interested in integrating themselves into the world and universe of WarCraft while maintaining energentic and active ties to the guild with weekly events, tournaments, guild quests, and more. The very system of the guild supports and encourages interaction between all members in the guild, from the 'highest' to the newest members.
A Alliance only guild, Spanish.
A horde guild formed for players mainly in the Southern Alberta area (Canada), although most any player with a good personality will be accepted into the guild. Guild will revolve around all aspects of WoW, including but not limited to PvM, PvP, Crafting and Questing.
CLAW(Council of Law And War)has been around for over a decade from LoK to UO, EQ, DAoC, SB, CoH, Horizons... We are old gamers who enjoy gaming while we have fun with our friends. We have a teamspeak server set up so we can better communicate to take out whatever the game throws at us!
Companions of the Realms is fundamentally based on the principle of friendship, comradery, and helping one another. These three principles are the guiding force for all decisions made concerning the guild. While we are recognized as a Good Alignment guild within the gaming community, our main and primary focus is to have fun and offer open ended friendship to all who wish to join us. All other aspects of a game are secondary behind these three simple ideals. Companions of the Realms is active with-in the Worlds of Ultima Online, Dark Age of Camelot, Neverwinter Nights, Star Wars Galaxies, Final Fantasy XI, and World of Warcraft. Do to a great history COR also enters new world with the support of other established gaming guilds in a ready made and co-operative Alliance.
Defenders of Humanity and Conquerors of the Horde unite under the banner of the Golden Phoenix - a righteous Order comprised of brave warriors, mages, priests and paladins. Our struggle to guard our realms and defeat the forces that threaten our soil is relentless for we are the Crusaders of the Golden Phoenix and we shall not let our Kingdoms fall. Those of us who have lived through the perils of late know triumph is never certain and sometimes survival is all we can hope for. Now is no time for us to depend on the dwarves, or reclusive elves for aid. If we are to return our Kingdoms to their former glory we must trust in ourselves - we must trust in humanity.
Born from the death of our enemies the Cult of Xen is a World of Warcraft Horde guild. The Cult of Xen has been many guilds in the past, but one thing has always been with us; the friendship and play style. We are a number of real life friends that all met working in the computer industry or playing Asheron’s Call. It was on AC’s Darktide server that we first showed our heads under or within many guilds, but always together. After three plus years of playing AC most of us moved on to other MMO’s like DAoC. Again we heard the call and formed The Stonecutters in AC2 again on the Darktide server. It was there that The Stonecutters lead a powerful guild of over 600 members. After we saw the game (AC2) not going in the direction we felt was “good PvP” some of the cores moved on to other games like Planetside and Shadowbane. Currently the Cult of Xen is forming and running what is going to be a Cult of the Horde guild for Blizzard’s up coming World of Warcraft MMORPG.
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The Dae ua l'Undomai are a hardcore roleplaying guild for Night Elves. We are pleased to announce that we are still accepting applications at the moment. However, we are very selective of our applicants. Only apply if you are serious about joining one of the most established and successful racial guilds that World of Warcraft has to offer!
Very old and established MMPG guild which is PvP oriented. WoW will be our primary game when it goes retail.
A slick guild site that has withdrawn from Shadowbane in search of brighter, better MMORPG's.
Welcome to Darksteel guild, we are a World of Warcraft community that focuses on close friendships and powerfully alliances. For now, we are looking for recruits and seek to advertise ourselves. By joining us you’ll have to choose between our three divisions: - The Silent Keepers, which appear only rarely and make every move from the shadows. The keepers’ division special bonus is that you may be in other guild while in ours. This way you can spy on other guild’s moves, keeping our commanders fully informed on enemy troops location. - The Order of Immortality, which take care of our . . . magic affairs. This division’s special bonus is their ability to make order in the guild by voting a member’s ban. This rule is also true for the Elders, a Mages council will be composed by all of this division members. You may also vote promotion of others or hold charismatic speeches trough that may get you the trust of all other council members. (The council members can only be from this division) - The Iron Blooded, which crush everything around. This is our fighter’s division, the guardians of justice or the children of havoc. As a bonus for this division, you may speak everything you want, spit out blasphemies, insult, curse, swore anybody you want. You will have unlimited freedom, NO RULES OF CONDUCT. Not by words we will achieve our goals. We will hunt down our enemies. We will storm them out of their pathetic strongholds. We have the power, no one may deny that! Because of our power we will remain on power. When our enemies will come to claim our possessions, we will crush them; we will show them what real power means! Our answer will be wrapped in Steel and blood, in pain and suffering. We will smash your armies under our heel. The world will be ours we rule it and ours it shall remain. As for our other possible enemies, in dust they stood since the dawn of time, and there they shall remain for as long as we, or our allies have the power to pull out a sword, will have the power. POWER, this is the ONE WORD. Power, those who have it rule over you. Keep that in mind: POWER!
DDZ have been a guild/clan since 1993. We are older professionals, who enjoy gaming together, and are mostly made up of real life friends. Requirements are : over 20, mature, sence of humor, ability to RP, enjoy gaming, and guilding. The new website for WoW is currently in beta and expected to finish this week, feel free to watch it in progress. Contact Daizan whiplash1@charter.net
The Druids Grove is an online gaming community that has served MMO Druids for 5 Years, from Everquest, Everquest 2, Horizons and World of Warcraft.
The city of Nighthaven is located on the continent of Kalimdor surrounded by Mt Hyjal, the Winterspring Valley, and Moonglade forest. It is a peaceful place, where Furbolgs, Harpies, and Satyrs run amuck. But there is something else in this peaceful land that will change the future of this continent all together....The Horde....As of recent they have been seen rampaging across our lands, burning our crops, and stealing our possessions. Something must be done to ensure the safety of our towns and places of life for the future. This is why you have been invited to join the "Oracles of Nighthaven" guild....help us rid ourselves of this "evil" for good...
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A new WOW Guild ! join us to conquer WOW.
Website of the Ebony Keep guild of World of Warcraft. Includes latest news, members, screenshots, roleplay, guild quests, alliances, wars, forum and more.
An alliance guild built from the ground up for WoW. Monthly contests, active members, and a constant growing guild.
The Empyreal Guard is an MMORPG guild founded in May 2000. The guild's mission is to explore the realm, seek out lost skill and knowledge, battle the forces of chaos, and uphold virtue throughout the land. Championing a code of virtue, the guild acts to counter lies with honesty, cowardice with valor, contempt with compassion, cruelty with justice, greed with sacrifice, disbelief with spirituality, and pride with humility, shining light where there is darkness. The guild also portrays an ancient noble order of former status that now seeks to restore its fallen glory. In WOW, as Prince Arthas' guard, the guild goes on missions to recover the lost prince or find another rightful heir to the throne. In MEO, the guild serves as a royal guard of Gondor, cast out by Denethor, and now seeking those of rightful bloodline to restore the kingdom's throne. The guild also serves the game faction perceived as representing virtue, order, and light. In WOW, the guild champions the cause of the Alliance, a faction of elves, dwarves, gnomes, and men standing against the Horde's chaos. In MEO, the guild stands with elves, dwarves, hobbits, and men who fight the dark lord Sauron. While we may game under other guises at times, our champions must join and predominantly play these factions.
The Enclave of Twelve, also dubbed "E12", will be a close-knit alliance in the World of Warcraft. After the launch of the game, it will contain twelve veteran online gamers and a full guild behind them, all ready to make a name for themselves in the online community. E12 supports all races and classes but the Paladin (for obvious reasons). Roleplaying is optional, evil is mandatory. The Enclave of Twelve stands for change. The main idea of this guild is an active, evil-aligned community that was created to spite the overabundance of noble, overzealous and light-worshiping guilds. E12 will be a fellowship of thieves, spies and rogues with nothing to lose. Without evil, the World of Warcraft would not be in balance. And without us, the other guilds would have nobody to worry about...
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Feydakin live in Arrakis. They are a mix clan race. We like people who carry about others and are serious. Muad`Dib is one of the 3 consul's member. There is no leader, only all members in one voice...
The Forces of Aura is an Alliance guild accepting equally all races against the Horde. The Gods crafted the men and women of FoA with unique strength, might, and courage. The FoA is a team-based guild with its focus on improving guild power. We will be an undisputed power within Azeroth.
Forgotten Seraphims is a guild based upon the true ideals of nobility. We treat all fairly and the guild as our family, ensuring that our members have access to many quests which require assistance. We wish for people to have an enjoyable time adventuring in Azeroth, without the stress the game often brings. Forgotten Seraphims is also a mature guild. If you do not act accordingly, then do not expect to remain in the guild
No Description available, site is off for maintencenance.
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This is my clans home page. We play many games including Diablo 2, Warcraft 3, Starcraft, Planetside, and Star Wars Galaxies. We are a community of good and friendly gamers. Feel free to check us out
We are the World of Warcraft Roleplaying Association. A group of guilds dedicated to roleplaying and through us they can communicate and set up guild functions such as tournaments and other in game functions. We accept all RP Guilds into our association and will use ours numbers to have the most fun upon game launch.
The Guardians of Azeroth are a guild of adventurers whose sole purpose is to conquer the darkness that plagues our fair lands of Azeroth. The Guardians do not discriminate against profession, race, gender or walks of life. All the sentient races of the lands, whether they be warriors, casters and holy men/women are all welcome within our hallowed walls.
The Guardians of Chaos, a powerful World of WarCraft Guild/WarCraft III Clan allied with the unstoppable Horde Faction. Join our quest to purge the entire world of all good or be crushed like so many puny human skulls. Unleash your dark side!
Guardians of Stormwind - A World of Warcraft Guild!
We are a guild comprising of about 120 to 130 members that play mainly in DAOC, but have expanded into such games as Star Wars: Galaxies, City of Heroes, and Lineage 2. We are looking at expanding into World of Warcraft when it is released. We are a kick back, no pressure guild and only ask our members to enjoy the games we play. We are very active and have a tendency to lead many raids, alliances and other activities that foster better play experiences on the servers we choose. If your looking for something that fits what I have described above, feel free to cruise over our website and check us out. See you then.
Guild Blackbane, a Rogue-like World of Warcraft Guild.
Night Elven Guild Board Rules #1. No swearing. Warnings will be issued where needed, but if it coninues, harsher actions will be taken #2. Do not insult of offend other members. #3. Do not insult or flame any other guilds or their boards. #4. Don't meddle in the affairs of others. #5. Follow the rules of any other board you may visit, set an example for our guild. In Game Rules #1. Don't engange in a PvP fight with ANY guild or alliance members, unless it has been sanctioned. #2. Do not attack the horde unless they attack you, or the Triad gives the orders. #3. Do not agree to any major decisions on behalf of the guild with out the Triad's consent.
Guild Of The Hunted is an Alliance Guild. We have special Guild events, a very thoughtout ranking system and other various stuff. Can't think of anything else except, it ain't a bad guild!
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We are an exclusive guild for gnomes. If you like to play gnomes, and you'd like to participate in events, you're welcome to join us! We will give out awards to the top players, schedule for events, and discuss the latest strategy. We will also have a trading section in the Forums as well as a Guild Ladder.
We are an Undead guild with fringe clans. What does this mean? Well, we prefer that everyone who wishes to join The Haunted plays an Undead. However, we also accept membership requests from anyone with whom the Undead are allied. As an undead-based guild, we are currently allied with The Horde, thus, The Haunted will allow Trolls, Orcs, and Tauren to join our ranks. These races are restricted however, as they do not fir the theme of our guild. The restrictions are twofold: 1. If the Undead change factions within the game, these people will have to cope with whatever restrictions Blizzard decides to impose. If the undead leave the horde, for example, we will no longer accept memberships from horde races. Players already in the guild will not face this dilemma. 2. Advancement is limited. No member of a non-undead race can advance beyond the rank of infernalist. These restrictions are subject to exceptions in very rare cases, but they are exceptions, and not the rule. Membership Expectations: If you are one of the Haunted, please do the following… 1 Respect all players, as people in real life. 2 Respect your guild mates. 3 Exercise maturity in the game. 4 Do not refuse an evil/undead quest. Do not accept a good/alliance quest. 5 Help guild mates in need wherever reasonable. 6 Never deny a reasonable request from a guild mate. 7 Contribute to guild events, raids, etc. when possible. 8 Further the goals of the guild when possible, including occasional “evil” acts. 9 Play with your guild mates when possible, and do not join any other guilds. 10 Have fun!
Horizon Guild.
Requirements to join the Guild 1. Must be Alliance ANY race ANY class. 2. Must play at least 1-2 hours a day. (Sundays and 1 day of choice off per week) 3. Must have a IRC client - IRC Clients: Mirc or XChat 4. Must be a loyal team player. 5. Must respect your character role and follow it. If you wish to be recruited, contact us on IRC Server: irc.gamesurge.net Channel: #xHCx
Heroes Fate is an Alliance Raid Guild in World of Warcraft. The leadership of Heroes Fate has 4 years of leadership experience running an Everquest Raid Guild. Heroes Fate is open to adults, 18 and older, that wish to be part of a well knit community that will see the high end game. We are demanding of our members. Raid attendance is a must and guild grouping is required. Even though we are a hardcore raiding guild the atmosphere within the guild feels a lot more like a family guild. We are all friends. Our recruitment is strict and we choose those that will fit well with our members. All members go through a trial period to ensure they will be a good fit within the guild. If interested come check us out. We have very active forums, an IRC channel with links on our site to a Java client & mIRC client downloads/settings, and a private Ventrilo server for Voice over ip communications. -MePHeR
“Holier Than Thou” Alliance (HT)is exclusively an Alliance Guild. We are a new but mature guild that will be competitive in WOW while still keeping it fun, But it isn’t going to be a walk in the park neither, Were going to have to put in some work in order to stay competitive. Our main goal is to be a well-respected high-level Alliance that tackle difficult quests head on, with teamwork and also raid the horde successfully. We will be a tight knit Group going for Quality of Players rather than Quantity. For the past couple months my buddies and me have been looking for a Guild to call home but we couldn’t find one to our liking. Some were too big, some gave to many rules, and some had too much Role-play in them. So we decided to create our own, and were right in the middle. Were not going to drown you with too many rules. You can role-play if you like and once you’re a member you’ll be an equal in all the decision-making. For Example we all have an equal say on what Quest we do next or when and how we raid the blasted Horde. The Amount of members will be limited. So if you feel this Guild is what you’ve been looking for, then JOIN!!!
An international, role-playing oriented, cross-realm and family-centered guild that is at the same time a Real-Life Organization.
I'd like to invite mature players who plan on playing Horde characters to join The Honorable Dead. Members can expect real-worl and game-world experienced leadership, frequent activity, a cohesively organized structure, and a committment to excellence. We will PvE, but won't hesitate to defend ouselves in PvP action. I have put good hours into the development of this guild. Why not check out The Honorable Dead. All playing styles are welcome.
House Maelstrom(ML) was conceived in March of 2003 when I became sick of my current guild at the time's recruiting policies. Unfortunately, the GM allowed anyone with a pulse to join and the guild grew to over 350 people who knew absolutely nothing about each other. So, with the release of Starwars Galaxies just around the corner, I decided to split from the huge machine the guild had become and go at it on my own. During SWG beta I found a few other like minded folks that seemed to never log off. Keiki, Kyan, Omah and Enoofu joined up with myself and a very talented Architect to start the team. Soon after release, old friends from DAoC RavenX and Ang came on board the moment they logged into SWG and House Maelstrom was formed. ML became the first PA on the Kettemoor server (7 days). We quickly recruited up and coming crafters and dominated in PvP and the crafting world. ML was with out a doubt the strongest guild to ever walk the face of Kettemoor and will always be the first. After several months in SWG, it became quite clear that the game was no where near finished. That coupled with a pathetic cloning system and complete lack of content, ML was forced to leave. Now without a game, ML joined up again in Final Fantasy temporarily until the release of Blizzard's World of Warcraft. We plan to be the strongest once agian. God have mercy on anyone that gets in our way. Draven
We are an association of players that already have some experience in MMORPG's we are currently playing FFXI and SWG, we are now Building up our guild in WOW, come visit our site for some more info!
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This is a small guild. Open for any members. It's made for war setup, spying, etc.
No description.
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A old and powerful guild from Dark age of Camelot(Merlin/albion). If u were in justice or paradox, just send me a mail at wow.justice@caramail.com...
We are born of the dead, forever shambling, haunting those who would dare risk to approach. The void spews forth the forasken, THE HAUNTED... and so begins our history.
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German Night Elven guild.
Alliance Guild.
A WoW and Diablo 2 clan.
The Kindreds of Azeroth is a gaming guild for the game World of Warcraft, a MMORPG currently still under development at Blizzard Entertainment. We are dedicated to promoting fair-play, honor, and friendship among ourselves and other players both inside and outside of the game. Feel free to wander around the site and learn more about our guild.
FAQ. Q.) What is KoC and how can I join? A.) KoC stands for Knights of Chaos, it is a clan of players on online games. If you wish to join, there will be a Contact Us page up very soon. With a clan e-mail and information on how to join. Q.) Why should i join clan KoC? A.) Because it is a chance to meet new people on the internet. You can also have a chance to play with some skilled players. Q.) How active is your clan? A.) There are always members online unless it is school hours, or certain holidays. It is a very active clan. Q.) Will there be manditory clan meatings? A.) There might be meeting ocasionaly, but it is not manditory, the information will show up at our main page. Q.) What are the recruitment profiles and why aren't I there? A.) The recruitment profiles are profiles of people who will be able to recruit new clan members. For example, on Warcraft 3 the Frozen Throne the clan recruiters will be the shamen and the chieftain ranks. Grunts will have a link to their profiles on warcraft, but the peons get nothing .
A horde guild. PvP Anti-Night Elf go to the site to find out more.
A cool looking guild.
The Knights of Valor are an alliance guild currently looking for more members. If you're looking for a friendly environtment where you can meet people and make friendships that will last, check us out. More info available at the site.
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Le Cercle des Anciens is an euro guild and will settle down on pvp server. Le Cercle is working in shadow to look for burning legion agents spawns and destroy them. We are doing this in the name of Stormwind's king, young anduin wrynn.
We are a family oriented Guild that span several MMORPGs, and as such, we are dedicated to Quests, our Community and our Members.Heroes are the individuals from which Legends are born. Working to overcome disadvantages and turn conflict into victory, we accomplish great things, and we do so together. Our Community is a place where ''Legends'' call home. These individuals not only strive to make a difference in the Community and their Guild but also become role models and leaders through out the land. With a constant goal of perfection, the Legends Community will undoubtedly strive to make a significant difference in shaping frontiers.
We are a laid back, family type Horde guild. Our goal is to have fun, and maybe kill some alliance guys along the way.
MISSION STATEMENT To role-play an army under the command of Thrall, while letting our members live in a fun, lore-based environment. CORE VALUES ~ Lore: Living in a richly detailed and immersive environment, and following the Warcraft & Legion of Myth lore, is more important than the individual's desire. ~ Teamwork: The guild as a whole is more important than the individual - help your comrades and they will in turn help you. A sacrifice made for the guild now may reward you richly later. ~ Integrity: Do what is right and proper every time - as a player and a character. ~ Responsibility: Take responsibility for your actions, do not blame others for your mistakes. If you are asked to help the guild, please do so, you are a part of this guild, and you shouldn't have to be asked twice to do something. ~ Respect: Respect your leaders, respect your guildmates, respect your friends, and respect your enemies! Even if they are your enemy, please give them some respect. They are people to, and shouldn't be treated any differently than from your friends, only exception is if you are Role-Playing a mean person, but even then let them know your just Role-Playing. ~ Continuous Improvement: Even the best are never as good as they could be - always strive to be better and help the Legion of Myth become better.
Our Goal The goal of Legions of Azeroth is to spread honor, peace, and prosperity in the lands of Warcraft. We are noble, and are peaceful with all. We help others that may be new to the World of Warcraft, by providing them with a better suit of armor, weapons, or shelter.
A guild who has been in many games and plans on having WoW as there next
WoW Legends offers a place where friends can adventure together in the game they love to play. All of our members have something in common and it is truly a fun experience to share our qualities and beliefs with one another. We are a Christian WoW guild.
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Malador was created on July 5, 2000 for individuals who seek common interests and experiences in online gaming. After years of enjoying other games, Malador now strives to ensure that it is an innovative gaming guild in World of Warcraft. Malador believes having dedicated, respectful, and mature members will create a fair and appropriate online community that fosters enjoyment for all guild members.
A World of Warcraft Guild.
General gaming website with RL player pictures and game screenshots, intelligently-flamed forums, and the Mofo Guild "business." By business, I mean shenanigans.
We are proud to announce the first true all night elf WOW Moon Dancer Clan and are now taking application for membership. If you apply and are accepted before game play begins (which gives you plenty of time J ) and become an active member in the forum then you will have plenty opportunity for quick advancement. We focus on and embrace the true eleven attributes: Honor, Respect, Grace and Community. We look forward to your visit.
Moonlight Assassins is a Night Elf Guild that strives for fun through friendship. We are a small guild with a max of 55 members, which include 1 Leader and 5 Council Members. We have a Guild Scribe who is establishing the story for the RP members of the Guild.
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New OutRiders are all united with the common goal of having fun and helping others to do the same. You will find that our members are all ages and come from all walks of life and backgrounds. Our guild as a whole started with 18 members over 14 years ago and currently has over 250 members in over five different On-Line networks. You will find *NOR/! in the land of Dark Age of Camelot, EverQuest (Rathe and Zebuxoruk servers), The Realm, Star Wars Galaxy, & Horizons. You may find out more about our background in the "history" section of NOR's website. Remember to stop by our forums to say "hi." If you are interested in joining, please fill out our on-line forum located at the link under the Menu on the Home Page.
A guild of mature (at least age wise, mostly) gamers. Heavy emphasis on group questing and helping each other get the most out of the game!
Run by The Æsir Nordrassil Ceptilus has been around for over a year now. The guild has created a steady following behind it with a very active community within our own forums. Everyone is welcomed to apply. We plan to have guild events, such as tournies with PvP and other such contests. Nordrassil Ceptilus is a practical guild that does not require much out of a member other than to stay active. The guild is currently trying to design a way so that both Horde and Alliance characters can exist within it.
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No description.
The Order of the Ebon Skull was founded in 1997 on the Atlantic shard of Ultima Online, and grew to become what was arguably one of the premier "evil role-play" guilds in UO. We have since moved on to other games, including Shadowbane, Horizons, and Neverwinter Nights. The Order is made up of agents and disciples, both undead and mortal, of the quasi-sentient godforce known as Entropy. Its purpose is to aid in the corruption, decay, and eventual annihilation of all existence, and in so doing to assure its membership an exalted place in the shadowed and eldritch dimension of Oblivion. While we portray an archetypal "evil" organization, our out of character policy is one of mutual respect and enjoyment in an effort to enrich the game world through role-played conflict and intrigue. OES is not easily pigeonholed; while we enforce a strict policy of role-play and do not tolerate any deviation therefrom, members who do not enjoy and are not proficient in the art of player versus player conflict are a rarity. World of Warcraft represents a unique opportunity for us in that it implements undead as a player race, and we intend to make a strong showing here. We extend our hand in friendship to any and all players and groups who would endeavor to work with us toward our stated goals. The Order of the Ebon Skull endeavors to implement and incorporate various play styles for a wide range of member interest such as player vs. player, player vs. monster, questing, territorial wars, political intrigue and social events. So long as role-playing stands at the forefront of all that we do then the objective of the guild is being met. It is the most important aspect of our guild activities. We will begin recruiting for WoW once the beta test begins. In the mean time, you are welcome to visit our message boards at http://www.ebonskull.org/necropolis and introduce yourself. Additionally, until we have finished our WoW website, you may learn examples of our lore from our older websites dedicated to our time in Ultima Online and Shadowbane. Our Ultima Online one can be found here: http://www.ebonskull.org and our Shadowbane one can be found here: http://www.ebonskull.org/sb Walk in Darkness.
We are a new Horde guild that is looking forward to getting started in Azeroth, we are hoping to create a mature guild with a sense of fun and a good community. We accept all Horde races and classes. We have no problems with age as long as you are mature and have a good sense of homour. Come and check us out at our forums.
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Teamwork: We're mostly veteran EQ players who love working together to accomplish great things. Raiding is our forte, but we accept all raid-lovers, regardless of play time/style. Tenacity: We are commited to perfecting the art of raiding. We're committed to helping each other knowing that we're only as strong as our weakest link. Triumph: We live for the end-game, dropping the toughest bosses, and holding a masterful reputation in our realm.
Pay It Forward has existed in one fashion or another since the release of the original Asheron's Call on November 6th, 1999. Although we existed before that point, we were merely a loose coalition of friends who played a text based MUD called GemStone III, and a few from Ultima Online and EverQuest. When these players began to gather in Asheron's Call, before long we noticed that the learning curve was rather steep - Our guild (then known simply as Silvergate, an extension of the guild we ran in GemStone III) began to take turns during peak hours of the day, standing around new player spawn points and giving assistance and instruction to the fledgling players to help them on their way. Well, this became more than just a hobby for us. Our guild grew, and more members volunteered for this job. After a time we gained the ability to deploy a guild member at every starter town in the game at the same time to provide help to the new players. We eventually instituted set schedules whereupon no new player could enter the Harvestgain server during prime-time hours without having a Silvergate member right there to help them get started. After a time, Turbine (the Asheron's Call developer team) began an Advocate program which was basically an "official" version of exactly what we were doing already - Nearly all of our members applied for this program, and most, having already been experienced with this, were immediately accepted. Our guild was credited with being instrumental in the creation of the program. With the release of Asheron's Call 2, many guild members, (including Kailef) moved there. The Silvergate guild continued to operate in the original Asheron's Call. The members now in Asheron's Call 2 did not form a Silvergate branch immediately, however. Many of the members joined an existing guild known as (you guessed it) Pay It Forward, and it thrived quite well, as it's Guildmaster had similar goals and ideals as Kailef. However, this Guildmaster shortly left the world of online gaming due to personal reasons and Kailef became the Guildmaster of Pay It Forward as well as Silvergate. Kailef decided he was not able to run Silvergate in AC1 and Pay It Forward in AC2, so he ceded his rule in AC1 to his second in command. The Pay It Forward guild forged ahead and began to set up an Advocacy program here as well, but shortly later took a bit of a hit, because Asheron's Call 2 was in the throes of technical difficulties which prevented nearly all Guild and /tell (private message) chat. However, they recovered and survived, keeping the name Pay It Forward as it clearly exemplified what the guild was about. After a year of operation in Asheron's Call 2, the technical difficulties reached a head and were compounded by a large wave of perceived "nerfing" of player characters by the developers. The result of this was a mass exodus from Asheron's Call 2, taking the once crowded servers which housed 800-1000 players during peak times to 50-75 each. Asheron's Call 2 sputtered into stagnation on or around the middle of 2003 as most of the players quit, leaving Pay It Forward a shell of it's former self. The remaining members continued to remain in contact with each other on their guild message board, planning on reforming in World of Warcraft. Now the day draws near that Pay It Forward will once again have the opportunity to shine in a game managed and developed by one of the most competent and responsible gaming companies on Earth. We eagerly await the opportunity to bring our unique brand of camaraderie to World of Warcraft, a much anticipated game that the remaining Pay It Forward members have been waiting impatiently for.
An alliance World of Warcraft guild dedicated to taking advantage of everything WoW will have to offer.Come join us.
Praetorian Guards is a Clan for the game World of Warcraft. The Praetorian Guards prides itself on its entertainment value, organization, and the excellent conduct of its members. The members of the Praetorian Guards, while fun loving, are mature and easy-going. We extend out membership to all who are interested.
Alliance Guild.
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Russian Guild.
Since we were little children the brotherhood had molded us, telling us what to do and how to do it. They taught us many useful skills, but those skills were used in troubling ways. Skills to live off the lands, even if those lands belonged to others. How to take what was needed, even if it belonged to another person. Though there were few teachings from the brotherhood that were morally just. To always trust and unite with a fellow brother. To never steal or disrespect them. To always help a fellow brother when he is in need. The brotherhood seemed so extremely divided. The history and background so shrouded in mystery. In some cases just asking certain questions to our elders were almost criminal. No one ever knew or even attempted to know what our past was. All everyone would ever do is concoct malicious plans to over run the City of Stormwind. Mazun and I would stay up late talking in the plains of westfall, dreaming up ideas of how our people once were. We'd get ideas from the remaining ruined lands, and from venturing past the borders of westfall (which was greatly forbidden). Sometimes out side our borders we would find traveling nomads. Which would speak of our past and how things once were. One day in our venture outside our lands we came accross an elderly man wearing an old tattered dirty cape, and holding a lengthy wooden staff curved at its end. At first we shadowed him for a good distance seeing if he was dangerious. We decided to gain some ground on him, hopefully to get close enough to steal any loose change he might be holding. We were pretty adept at stealthy movement, but once we got in range to hold the elderly man at bay he rapidly spun around face to face with us. The man held up is staff and with one quick twirl we were frozen stiff. The man approached our helpless bodys and asked "Why have you two trouble makers been following me?". We weren't really capable of replying, so it seems he did for us. "Planning on attacking a helpless old man it seems" he said with a grim voice. He circled around us closely examining our attire. Our frozen bodies began to slowly thaw. "I'd suggest you not attempt to attack travelers on this road again. You are outside your lands without the support of your Defias people." the man suggested. Being young and cocky i was the first to open my mouth "And what would you know of our people?!". He began to look into my eyes, so deeply I was forced to turn away. He replied "Apparently more then you know.".
Retards With Sticks. What does one expect from a guild by such a name? As can be expected, it is certainly difficult for people to take us seriously. Let's start at the beginning. The roots of RWS run deep indeed. We've all been playing computer games together since approximately 1999. Around about the release of id Software's Quake II. We had a clan and dedicatedly played together through various first-person shooters all the way up until the release of EverQuest. When EverQuest was released we all found ourselves in a completely different realm. A few of us had experience with MUD's and even Ultima Online, but EverQuest is what truly revolutionized the RWS group. EverQuest brought to the group new levels of commitment and organization that had previously been non-existent in our gaming. I think I speak for the entire RWS crew when I say that we all had an amazing time playing EverQuest together, and I don't think any of us will soon forget some of the spectacular experiences we had during our 3 year+ tour of duty in Norrath. But time changes everything. We've decided to move on. We've toiled with many MMORPG betas as of late, our most recent venture being in the Planetside beta. This is when the name Retards With Sticks truly took shape. It was used lightly in Quake III, but we actually formed an enormous Planetside outfit. Actually, we were the second largest in the entire game. It was a fun time, but Planetside got old after the beta ended. Our group will always be an RPG group. We need a new MMORPG, and we're all confident that World of Warcraft will deliver. Now, enough with the history. As of November 2003, RWS is officially a World of Warcraft guild. Werd and myself has spent countless hours preparing the site. RWS has ultimately become an excellent news resource that is updated daily. We can be trusted for up to the minute news, as well as other treats such as the RWS Chronicles. Our goal is to become a prominent and noble guild in the World of Warcraft community. We expect to lay our foundation in the beta, and continue on into the real deal. RWS will forever be our group, but the guild name within World of Warcraft will be different. I will append this charter when that name has been finalized. We should not be considered a power gamer guild. We have no intentions having loot and levels being our only motivation in the game. We also do not expect our members to devote their time 24/7. We do expect to be a guild that completes some of World of Warcraft's "firsts", but not at the expense of fun. We will work as a group to complete our missions, and above all else we will have a good time doing so. Members that harm the guild's reputation will not be tolerated, and of course will be subject to immediate removal. As far as roleplaying is concerned, we relaize it is a touchy subject. We do not require that our members roleplay. We do, however, wish to encourage that our members allow themselves to be immersed in the World of Warcraft. Don't forget that this is a "Role-playing Game" and it should be treated as such. Take it seriously, and we think you'll have a good time. There are not going to be any immediate level requirements for membership, but we would like for our members attempt to "keep up" with the pace of the other players. Being a guild we plan to do many things as a guild, and a sufficient level will be necessary in order to participate. RWS is more or less a family, and everyone needs to get along accordingly. Disputes within the guild are not acceptable, and members that wish to cause trouble will be removed. This the way Retards With Sticks will operate. If you feel that this sounds like the guild for you, then please contact one of the officers and we'll get you into the family immediately. Thank you everyone, and see you in the World of Warcraft!
A Alliance based Guild who plans on fighting for truth and justice
At Righteous Zeal we endeavor to create a very friendly, fun and “close-knit” community of people who all have a common interest, the World of Warcraft. The guild itself has a fairly basic structure as you would find with in other guild but what sets us apart are the values and goals that we hope to encompass and achieve, these include maintain an active and thriving community while adhering to the "quality over quantity" principle.
Ritualistic Vengeance is a Horde oriented guild, to include The Forsaken and their classes. Teamwork is widely encouraged, to include helping out fellow guild members on quests as well as inter guild groups.
A european guild for mainly tauren but every horde race, and for ogres too if they will be in game, our limit for walking dead was set 5. Roots will take part in pvp wars, mostly to defend horde lands but also to raids. We share trade incredients to all inside guild and use tradeskills for others too. It is our aim to create a community where everyone is equal and helping each other. We have one rule in combat: never leave your comrade behind. Roots is defensive force of horde lands, recruiting new members and forming alliances with other guilds. We are open community and welcome all newcomers as one of us!
As is quite clear, we are an all-Canadian guild that will have fun fighting, hunting and Rping.
The Royal Council is a battle.net based clan on USEast that was established on November 11, 1996. The guild operates on a Hierarchy system to keep rank in order. A Round Table section looks after clan affairs and the members below them. {RC} plays SC/BW/D2/W3/W3E and are preparing to take the jump from battle.net into the realm of Azeroth to dominate World of WarCraft. Come pay us a visit in channel: Op RoyalCouncil on USEast (Azeroth) or online at http://www.royal-council.com.
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World of Warcraft Raid Guild for Hard-core & Casual Players alike.^^
The Saphyre Raithar was created on August 21, 2002 by PlanetWarcraft members DinoCow and Girthorn. Originally called the “PlanetWarcraft Guild,” as lack of a better name, it was made for hardcore roleplayers looking for a safe haven from the new breed of “1e37-$p3ak” players. Closed to the rest of the races, save Orcs and Tauren, at first, it eventually opened up to accept all applicants. Unfortunately, with the announcement of Factions, the guild was forced into voting. As a majority consensus, the Saphyre Raithar became an Alliance guild. Highly structured, with a leading council of five, the guild set off to organize itself. With much brainstorming, discussion, and debating, the guild came up with the name “Saphyre Raithar,” derived from the shadowfire/sapphire ring of companions. After much deliberation, the guild also decided to loosen its structure, making it a casual, easy-going roleplaying affiliation instead of a full fledged guild. The idea was to make World of Warcraft as fun as possible, keeping it a game instead of making it “work away from work”.
The Saviors of Azeroth will gladly accept recruits. All interested in joining the saviors of azeroth must be an alliance race (gnomes, dwarves, humans, and night elves). If interested please post in our forums or e-mail us at saviorsofazeroth@yahoo.com.
Semper Danica (SD) is an all Danish Guild, playing different MMORPG games. We accept Danish players only, but seek alliance with other European guilds as well. Our minimum age is 18 years, and our members are, on average, 25 years old with many 30+. We are mature and serious players who respect everyone who behaves in a respectful manner. We all love MMORPG gaming. We play the game for fun - of course! - But keep our minds on teamwork to reach the goals we set in each game. Semper Danica will usually play on servers with other europeans, where we will strive to be among the best guilds. We are a multifunctional Guild with elite players in all areas. Crafting, Trading, Hunting, Exploring, PvE/PvM, RvR and PvP. We will make both enemies and allies and treat both with respect. Our level of PK aggressiveness will probably be adjusted according to how the servers turns out, but we will most likely be friendly to strangers. We have all kind of players from the meanest hardcore veterans in MMORPG history, tweak/twink freaks, and fresh CS addicts who needed something meaningful. The thing our players have in common are a great team spirit, a clever head on their shoulders (I hope/wish ;p) and a passion for MMORPG’s… - Oh, and we have a highly devoted leader with very competent officers (too). To sum it up, SD is in love with gaming. We come to conquer, and if you get in our way: don’t try to run; you’ll only die tired ;-)
Shadow is a European for World of Warcraft Guild, started September '03. Our goal is to be among the most powerful (not the largest) guilds in Europe. Faction: Horde Races: Undead, Orc, Tauren, Troll Classes: All allowed email: shadow@ivegotgrenades.com mIRC: #shadow.wow @ QuakeNet See the page intro here (Shockwave) Hierarchy Shadow is ruled by a Council of one Overseer and three Seers. All important decisions are taken through a vote. Depending on the issue at hand, the vote is taken among all members, officers only, or Council only. Members We consist primarily of experienced MMORPG/Warcraft players. To join Shadow, you should have relevant experience with MMORPG's and Blizzard games. Purpose Our purpose is excelling. Your desires as individual must not conflict with the aims of the guild, in other words the needs of the guild shall come first. You will prosper and excel as individual by doing what is needed for the guild to succeed. Role-playing We are not an RPG guild, but welcome RPG players as well as PvM and PvP players. We require that your name should be selected according to the role-playing atmosphere contained in the World of Warcraft. We will suggest suitable changes for you during your reqruitment if needed, but it will not help your application if you call yourself “uber-monk”, “lord of doom and destruction”, “1337-H4xx0rman” or other names in this fashion. Role playing within WoW is encouraged. Conflicts Should you encounter problems of any kind, be it rules, members or decisions - contact an officer. Problems go upwards not down- or sideways so bithcing in channels, forums, or with other members will not have any effect nor will it be tolerated. Cheating Shadow has no tolerance for cheats or hacks of any kind. Members not respecting this will be excluded from the guild permanently. No warning will be given.
Shadow Hunters is for those players that want to have a more serius clan. Shadow Hunters isnt only about one game but lots more. They are currently playing Freelancer, Diablo II, Warcraft III and will start playing World of Warcraft.
The Shadow Pact is an elite clan of The Horde and we accept only the best of the best into our ranks. We are an underground society that answers to no one. We work in the shadows, seperate from the control of Thrall, Cairne, Slynanas and Vol'jin. We dominate all we do and slay any who oppose us. When a task is too dangerous or too difficult for the rest, the Shadow Pact is there. Where others have failed the Shadow Pact will prevail. We reign in the nightmares of the Alliance, spoken of with great fear. Some say we are a myth, a legend, as those that know of use cannt speak from their graves. We recruit the best and leave the rest to fend for themselves. We are the Shadow Pact!
Shadowed Fates is a small group of highly focused and commited players. We formed in EQ and then traveled to several games since. We are currently focusing on WoW as our next stop for fun and excitement.
How we got our Start Shadows Edge was founded by Blayden Thompson and Bret Hampton on September 15, 2003. We are real life friends who have decades of gaming experience with Diablo, Starcraft, Warcraft, Ultima Online, Everquest, Dark Age of Camelot, Star Wars Galaxies, and many other games. We met in 1991 while working for WordPerfect. Over the years, we tried new games and began the process of learning each other’s style of play, as well as our strengths and weaknesses. Over time, we became a well-polished gaming team. We became mature, experienced players who joined various guilds and fine-tuned our gaming skills and abilities. We often found ourselve surfing the web for game content. It quickly became apparent to us that we need to host our own fan site and build content that was important to us. We are I.T. professionals; programmers, software testers, and web developers. We spent some time discussing our experiences with various games and decided to take our turn at creating and hosting a gaming fan site for World of Warcraft. Today, we find ourselves excited and looking forward to World of Warcraft's release. We love learning everything about the game, playing hard, and taking our gaming experience to a new level. We sincerely hope that you find our gaming resources valuable and in a small way enhance your gaming experience. Our goal is simply to create and build a first rate fan site to support the wonderful World of Warcraft. With Kindest Regards, Blayden Thompson and Bret Hampton
Many years ago, before the coming of the Legion, an ancient order was formed. Few remembered the true founder, and fewer still remembered when it was first formed. The Highborn shunned these people, for they refused to embrace magic. Instead, they went on mysterious joruneys, and consorted with many strange beings, such as the Dragon Aspects and the demigod Cenarius. This order was known as the Alkar ua l'Undomai, or Glory of the Twilight.
A new and growing guild lead by an experienced and daily active council with an old guild feel and a strong set of values. We've got a heavy focus pvp and guild member comaraderie as well as the desire to be the best. We just love to have fun, and do some hardcore pvp (not to be confused with greifing) while we're at it. Website is up, Forums and live chat are active, come on over and drop us a line, would love to chat.
No description.
Much of the orc history has remained undocumented throughout the ages. This is largely due to the orcs failure to keep written documentation, preferring to pass down their stories from generation to generation orally. Recently, Jesop the Wise conducted a vast effort to try to shed light upon some of the unknown areas of their history. Many scholars were eaten to bring you this information. In this volume, we will discuss one of the more elusive and peculiar orc clans, The Skullcrusher Orc Clan. The formation of the Skullcrusher Orc Clan dates to 615, during the early years of what we refer to as Thrall’s uprising. The clan was founded by a warrior by the name of Grulg, and a former warrior turned shaman named Uglutz. Both Grulg and Uglutz were early members of Thrall’s campaign to free their people from enslavement. Both rose to high ranks among Thrall’s captains. The two warriors led many of Thrall’s campaigns and had great success, earning great respect among many of the orcs for their battle prowess and leadership. Many of the orcs were crazed with bloodlust and yearned for revenge against the human alliance, but Thrall demanded patience; a concept most orcs have trouble understanding. As Thrall continued to hold back his war-hungry warriors, dissention in the ranks became rampant. The two orc captains then abandoned Thrall’s campaign, taking many followers with them to form their own clan. A clan bent on destruction of the human alliance. At first, the Skullcrusher Orc Clan was simply a rogue orc band, bent on destruction of any alliance settlement or village. Then, according to scholars, the warrior Uglutz had some sort of vision by the orc god Shakha. It is not exactly known what was seen in Uglutz’s vision. All attempts by our scholars to question Uglutz have been met with tremendous failure, and loss of life. The only thing about this vision that is known, is immediately following his message from Shakha, the blood god, Uglutz threw down his axe and then began to embrace the path of the shaman. Together, Grulg and Uglutz began recruiting orcs to their clan, and molded them into the devouring machine they are now. With Grulg’s superior tactics, and Uglutz’s newfound wisdom, the clan became nigh unstoppable. For several years, only orcs were admitted into the skullcrushers. Another decree passed to Uglutz from Shakha, ordering the clan to begin accepting the mighty tauren and the devout trolls. Now, only the mightiest of the orcs, tauren, and trolls are admitted into the clan on a very limited basis.
Our goal is to provide a friendly and fun gaming experience for all members interested in building and fostering a great and respected guild. We strive for excellence in our actions and seek success by eliminating anything that may stand in our way. In times of chaos or great despair we will not succumb to death. Our destiny will be determined by our own actions and pure determination. The Skye Rangers guild is based on Loyalty, Honor, Skill, and Trust. Organization The Skye Rangers' Chain of Command must be followed to maintain an efficient and active guild. We are not a democracy or pretend to be knights of the round table. Decisions are made for the good of the guild by the Guild Leader with the input of Officers and Knights. Skye Rangers must trust one another or we will not advance.
This is a traditional, honorable Italian mercianry type guild. We are not concerned with the affairs of the world, we will do anything for anyone for the right price. We are extremly dedicated to each other, and will never leave one of our own "hung out to dry". We also have a Black Market department for those based in crafting.
This is an All Orc Clan and thus why it was created, for the sake of Orcish fighting, beliefs and goals that come with its culture which are the complete and total domination of other Races and their lands.
Stormfist is a World of Warcraft guild formed on the beliefs of being a tight knit group of players with the common goal of cooperative gameplay, fierce competition, and most importantly, having fun. Many of us have known one another previously before joining together in this guild, further strengthing our comradery, however we are always looking for new players to join our ranks and help us excel to be the best clan that we can be. Stormfist is a Horde Only guild on a hopefully Role Playing that will be decided with the release of the game. We are a loyal combat oriented guild who strive to help it's young ones and band together to complete common goals. We hold our allies to be brothers of our own in our ordeals, and expect them to feel the same. We do not settle for second best, we strive to be the best in all we do. Through dedication and patience Stormfist and our allies will rise to the top of the pedestal to claim victory.
Strength & Honour Originally founded to seat the more mature players we welcome all with a good heart and a friendly attitude to our abode. While the members opinions we do hold strong we are forced to put rules down, nothing to worry about, its just simple common sense. We eagerly encourage our members to uphold the vibe: "Treat those how you would wish to be treated" Keeping the essence and truth of Strength & Honour alive. The words are not just a name, they are a guideline, a set, the words that bring the very being of our members together. Trust, Cooperation, Companionship, Sincerity, Loyalty and Honour resembles what we are and what we strive to uphold... Though we are a Alliance Guild set in the realms of Justice, therefore we only accept the current members of that chosen side. We do still eagerly encourage alts, for our members to branch out new ideas and get in touch with the greater game community whether or not they choose to do so in guild. We are not a guild about stats, nor are we about PvP, though raids and events of a PvP nature will eventually be planned. And we are most definitely not a guild for the roster. We are a guild for the player and that is all, to uphold and support our members is our only quest, and to make the gaming experience above all, fun...
Dwarven guild.
T
Tainted souls!
A Horde only guild with no undead!
What is the Ancient Sun? Good question! Well, we are a player Guild based in Blizzard's upcoming MMORPG, The World of Warcraft. We plan to develop a great community for players to partake in, provide great fun in-game (be it Questing and all the typical Guild stuff), and involve ourselves RP-wise into stories we write for our Guild and for our members to have a good time with, whether they like that kind of stuff or not! Hopefully the whole 'atmosphere' of the Guild will be very encompassing for everyone with our RP-related stuff, which is one of our primary goals as a Guild What Faction are you guys and what races do you accept for membership? For right now we are primarily an Alliance only Guild. We accept any race that belongs to the Alliance, meaning Humans, Dwarves, Night Elves, and Gnomes. However, if WoW allows opposing races to join different factions then we plan to incorporate Horde races into our Guild as well. Just have to wait and see!
The Avengers...
We are an undead only guild, allowing all classes, age, gender, location and platform of players, I have taken the liberaty to improve on what our former guild lacked in. Much more involved then its predecessor, The Black Guard promises to involve the community with each other more then any other guild has done. We have a brand new website, equipped with many new features already up, and many more in development. By the time Open Beta is upon us, we hope to have a moderately sized guild with features such as RPG and Game Competitions, Fully functioning Creep, Item and Spell & Skill Databases, Detailed version of the World Map, including Zoom in functions, Guild Event Calender, and much more.. Taking our gaming seriously, we have created a world much more intricate then the usual guild with forums and a meeting place. We have a unique ranking system, detailed from our extensive guild background. Able to choose ranks from three factions (The Oracle, The Black Command, The Occult) and then progress your way getting promoted to a higher command and ultimately becoming part of the High Council, is just some of the highlights you will experience. There are over 15 ranks from which you can choose your path, including explorers, assassins, beastmasters, guardians, crafters, spys, priests, and much more.
A Night Elf and Undead Guild
This clan will be striving to be one of the best Horde guilds in the USA. We are allied with many other guilds that will be supporting us in our quests. The Chief is dedicated to make this an exciting experience for all members. He will be active atleast 50+ hours to help you and to get as many items for the clan members as possible.We will be active A LOT!! Join today if you wanna join a great WOW role playing clan!!
A WoW guild that is against whining and is for having fun! Over 50 members.
The Bloodtalon Tribe is a guild that only accepts those who have chosen the race of Tauren; although, we accept Taurens of any class. The Bloodtalon Tribe strictly enforces Roleplaying and insists that all of its members act honorably and courageously, as a Tauren would. More specifics can be viewed in the Guidelines section and in the FAQ section on our website. http://www.geocities.com/bloodtalontribe/ Our website is also equipped with a personal, high quality forum, a well-designed guild ranking structure made specifically for a tauren guild, a members list, a guild history to enhance your roleplaying, an online application form and much more! Feel free to look around and post on our forum.
I write to you in preperation for the coming times, and the battles soon to be fought. The Horde must unite, and the strongest of its people must band together and PURGE THE WORLD OF THOSE HOLY AND GOOD! Those of the Alliance must pay for the suffering and exile they have damned us with. They must be punished for their actions. If you are the strongest warrior in you tribe, the most knowladgable amost your fellow warlocks, or if you hold in the highest esteem the skills in which you persue, they be sure to enlist today! I urge you to take up arms with the Brotherhood soon. The earliest of recruits shall earn positions of much power in the guild heirchy. Now is the time to Fight! The land must be Purged! Take up your arms, and prepare to join The Brotherhood!
The Brotherhood of Steel is a World of Warcraft clan. Founded by myself(AlienImpulse) and Rhodz, we made this clan for the sole purpose of fun. Rather than restrict the members like many clans, we have decided to follow a very loose system of rules and requirements. This doesn't mean we're going to let everyone go completely nuts, but halfway nuts is always acceptable. In-game we define ourselves as Neutral. We are neither Alliance nor Horde. If there are battles in the game between the factions we will decide which side to fight for, if we decide to fight at all. Also, this allows our members to be any race that they choose and still be a part of BoS. The Brotherhood of Steel is an alliance between all races. Our members will be able to participate in events held by the leaders and by other members. Also, there is a ranking system that allows for advancement based on clan participation. Our forum community is a very active one, and we also have an mIRC chat room for chillin, yo. We concentrate on giving our members an enhanced gaming experience in World of Warcraft, and we invite anyone to apply today for membership.
We are the remaining hordes left behind by Archimonde before he was brutally slain at the hands of the Night Elves. Lead by the former consort of Sylvannus Windrunner, the Revenant Lord Manzaros will lead us to victory against our transgressors!. The Burning Remnant is lead by a year and a half guild leader veteran of Shadowbane, and is dedicated to mature gamers who know how to use those gray cells up there. Many of the undead loyal to the Lich King have followed us, along with the Chaos Orcs, and their Horde Brethren. Our goal is to annihilate the Night Elfs, and take our place as rulers of the world, while having lots of fun with our friends and enemys, becoming the greatest clan we can be!
The Cabal is an online gaming guild focused on player versus player conflict in multi-player games such as Ultima Online, Shadowbane and the World of Warcraft beta. Founded on the Lake Superior shard of UO, the guild has since moved on to new servers and new games. Our goal in each new online world is simply to dominate in engaging PvP conflicts. The roots of TC go back to 1997 and a previous UO guild known as the Knights of Law. Oddly enough, KoL was an anti-guild sworn to hunting down murderous player killers. During KoL's war against the PKs, certain Knights of Law began to became envious of the freedoms, power and wealth possessed by player killers. At the same time, they were becoming resentful of the laws imposed upon them by Ultima Online and its false sense of justice. It wasn't long before several members of KoL broke away and formed an evil guild of PKs known as the Dread Lord Society. The DLS marched out across Lake Superior striking down anyone they came across. Many player killers flocked to the DLS and swelled its ranks. When the DLS came to an end at the closing of UO's Dread Lord phase, a new guild called The Cabal was founded by the core DLS members. The Cabal was a small guild, but declared an open war against any guild that would accept the challenge. They also claimed to war in the name of Guardian, and that their enemies must accept his rule or perish. With each victory, more and more players swore alliance to The Cabal and their evil patron, and from these new recruits a sub-guild was born called Guardian's Chosen. TC / GC would go on to dominate the LS shard both through guild warfare and the murdering of innocents. It was then that a new challenge presented itself. The UO PvP shard known as Siege Perilous allowed for unrestricted killing in a harsher environment then LS. Guardian's Chosen invaded the SP shard, quickly rising to the top of the food chain, forcing most of the shard to unite against them merely to survive. As we departed SP, the Guardian's Chosen sub-guild was merged with The Cabal as part of its Outer Circle, while the older Inner Circle still serve as the guild's oligarchic leadership. With the allure of UO fading, TC began to search for new worlds worth conquering. Some moved on to compete in Counter Strike, while many others tested out Everquest and Acheron's Call. The EQ PvP server of Sullon Zek promised much excitement, but only delivered endless hours of character leveling and sporadic, unfulfilling PvP. The sides were completely restricted and the battlefields where PvP could be found were too remote. It wasn't until Dark Ages of Camelot that TC reunited. On the Morgan Le Fay server of DAOC, the Cabal slowly built up its numbers and soon became the dominant guild of the Hibernian realm. Unfortunately, like Sullon Zek, MLF was a world of pre-chosen sides and pre-defined battlefields. Although it allowed for a fair amount of PvP conflict, the static realm divisions and limited landscape of DAOC did not provide an ideal environment for the constant guild-based warfare that TC sought. And so, The Cabal eventually departed the MLF server in search of a more unrestricted online world to war over. After MLF, TC established itself upon the Andred PvP server of DAOC. Andred had a much less restricted combat rule set than the normal servers of Camelot, and its laws of no-realms / no-alliances allowed for a much more chaotic, guild-centric PvP environment. However, the thrills of Andred did not last beyond the initial two or three months of play, not only for The Cabal, but for most guilds that started there. TC stayed among the top 5 PvP guilds on Andred during our time on that server. In the past two years, the guild has fought in first-person shooters, such as PlanetSide, Counter Strike and Call of Duty. TC had also established a small but deadly presence on the Mourning and Scorn servers of Shadowbane, as well as returning in force to the Lake Superior shard of UO, re-establishing TC as the top PvP guild on that server. Unfortunately, none of these games have been able to maintain a long-lasting appeal, and so The Cabal has its current gaming hopes set on the release of Worlds of Warcraft, from Blizzard Entertainment.
The Cutting Edge is a guild that really has one main purpose: to have fun. That's what the game is about and that is what we are about too. We aren't in this to be an "elite" guild or to make a name for ourselves or any other power hungry reason. We are here to play the game and help each other out and have fun doing it. We are looking for mainly mature players who know how to handle themselves fairly well. Age does not really matter as long as you dont act like an idiot. At this point we are an Alliance only guild so to join you have to be in the alliance (unless blizzard allows partying of alliance and horde people). All classes are treated equally and all levels will be treated equally too. Game skill and such does not really matter in this guild, its all bout attitude and personality. We are mainly a PvE guild but people who like to PvP will not be excluded and we may have a section of the guild just for PvP. Roleplaying isnt encouraged, but it is not discouraged either. We plan on being a fairly large guild and are constantly looking for new people. Our attitude is that the more people we have the merrier. Again though, we want people with a decent maturity level that are looking to enjoy the game. There will be rules for the guild (nothing really hard) that everyone will need to follow just so everything can go smoothly. Those rules and consequences are detailed in the rules section.
The Dark Wolf Guild is a RP/Horde based guild with only one goal in mind, The downfall of the Alliance. We strive to stop all Alliance action against the Horde and the guild or something that might give them the advantage in battle. We tale our action seriously, and ready to strike fear into the hearts of those who's for the Alliance.
The Del'Zoun is a good-aligned Dwarf-only clan that stresses honor, maturity, and fun. We'll be particpating in roleplaying, PvP, quests, exploring, and more. So if you're a Dwarf, stop by our site, where the first ale is free!
An power Alliance craft guild. A true craft-organize. Our main race - Dwarves, but we support other 3 allied races - Humans, Gnomes and Night Elves. More info - visit our website :)
The only real goal of the covenant is to dominate the server that we reside on. We plan to work hard, night and day, to bring our members the best gaming experience possible in order to elevate them to a higher level than normal. In this way, we hope to have the best equipped fighters in the World of Warcraft. Our minor goal is to provide the numerous horde guilds out there some great PvP fun. Combat is in our blood, and it's what we live for. Expect a fight if you're on the opposite side. We have kept to our roots in every other MMORPG that we've took part in, and we're planning on bringing it full-scale into WoW.
Hi,nice to meet more people interested in making a guild,even months before the game actually comes out. We have already dedided somethings for the guild,but if you have some ideas you can let us know,the things we have already decided are: -Side: Alliance -Guild name: Holy Reapers -Guild colors: Black-Red If you are interested answer this telling us,the race you want to be,the class,your nickname,if you want you can tell us were are you from,real name,age and things like that,thats optional,but i guess it helps making a good online community. If you know more people interested in joining our guild,please let em know(we want good gamers,not people that is going to start killing newbies when they are at higher levels),that would be all for now,we will be waiting for your answer.
Our guild is only for the European server, and is dedicated to Night Elves, especially Hunters.
The Knights Who Say Ni! We are the Keepers of the sacred words Ni, Peng, and Nee-wom! Ni is a multi-MMO guild comprised of a mature group of gamers with a 4+ year history in games such as AC (SC & VT), SWG (Kauri), and CoH (as the Anarcho-Syndicate, Freedom). Our only requirements to join are a sense of honor and a sense of humor, and we take both very seriously! We expect to have both alliance and hoarde contingencies with a friendly rivalry between them. Stop by our web-site for details! Ni!
Forcing yourself to endure the biting cold, you light a torch and lower it down into darkness. With light flickering off the sleek walls of moss covered stone, you see nothing, but then you spot a rock off to the right. As you urge the torch towards the rock you're able to make out what appears to be a skull. Suddenly without warning, the skull begins to laugh with a hollow voice that makes your skin crawl. Then the skull asks, "Do you seek life or death?" A bit shocked by his question, you stammer, "Why, life of course." "Then heed my words," the skull replies. You are in the lair of the ones who know no death the Laughing skull clan, for what is death to ones who laugh in its face? Does death still have its dignity its pride? Leave quickly before you face the mockery of death himself. Suddenly a band of dark clothed orcs steps out of the shadows all bearing the crest of what seems to be a laughing skull. You manage to stammer out the words "who are you?". They begin to laugh insanely and you quickly realize why, because death is near. Your death... The above is the intro to the Laughing Skull clan site. If you like lieing, stealing and killing your way to the top of the food chain than LSC is the clan for you. We are currently part of the huge all horde alliance known as the "Horde of Chaos". So check us out and let me know what you think.
Check out the forums
Dedicated to the honorable duties of safe guarding the Alliance, waging the war to rid our home of Lordaeron of the Undead vermin, ending the tormented existance of those cursed with Undeath, and to find Arthas the Great Betrayer to show him what our Justice is. We are a Role Playing Guild of the Alliance, welcoming Role Players and those interested in role playing alike. Those with creative talents or even hints of it are encouraged to join us. We only ask that all members dutiful respect each other and to share honest creative and contructive opinions and ideas.
We are a band or players anxiously awaiting the arrival of WoW. And we have managed to begin to create a guild with the name: The Order Of The Black Rose Many of the high ranking guild masters we have now have many years experience of playing Ultima and the most of us are playing EVE for the moment. Many of us our from Sweeden, yet we also have some members from the UK, US and Canada. Some of us are Non-playing members.. Like our concept artist and our editor. We would like to be a large multi-national guild we also aim to have as many guild events as possible. We are an alliance guild only, we work under the concept that all members has a chance to cast there vote on what to do. We work around the concept of- "Total Equality"
The Reservoir DogCows is a guild full of fun, friendly and mature Macintosh users. If you are enthusiastic about Apple Computer and are interested in joining, please stop by our forums and say hello! Moof
Why did you guys start this guild ? Hmm... We offen bootcamping and play different kinds of games, mostly on the weekend. All of us love Warcraft III, and RPG games so why not start a WoW guild :) Who was the founder ? Dennis, Thomas and Jakob. What is your goal, leading your guild in WoW ? To represent ourself, and prove our knowlegde from wc :) Where did you get the name from ? It was Jakob, who got it. Why is your guild restrict to other faction and races ? We prefer the Horde faction and fokus only in one faction, exept the Undead race. Is your guild open for PvP ? Yes, our guild is open for PvP... What do guys go after ? (Level up - Go for the gold - Finding unique items) Level up & finding unique items. How many members will there be at the max. rate ? We have talked about 25 members. Will you guys arrange a PvP tournament ? Maybe we will...
The Silver Daggers have a saying: Once a Dagger, always a Dagger. Our strength lies not in the guild tag but in the bonds of friendship, dedication, and family that create what we call the Dagger Spirit. The Daggers is a long-established, multi-game Clan that prides itself on it's overall ideal that it is not necessary to sacrifice warmth and family to achieve success. Yet even though there are long-term friendships throughout the Clan, the Daggers do not suffer from the effects of that age: new members are welcomed warmly as part of the Clan and treated as old friends. We believe firmly that the members are the soul of the Clan and to that end we set a high mark for the calibre of our recruits and guard our Clan's reputation fiercely. The calibre of our members is also reflected in the Clan's management: there are no tiers of rank or complex governance systems, only a Clan Chieftain and cadre of officers to manage the necessary overhead functions the Clan requires -- and even they are 'members first'. We are Daggers, One Spirit, One Clan, One family.
We are a battle guild for dwarf players and any human allies who would like to join. We are based in the WoW Roleplayers Association. All dwarf (and human) rolepayers are welcome.
The State officially went public October 26th, 2003. Thus we so far have a small membership. However, we hope that someday our membership will grow to somewhere in the vicinity of 100. We are a Guild that values maturity, humor, intelligence, and personality above all else. We will try to cater to absolutely every race, class, and play style. We are a guild that is being built from the ground up by it's founding members. Meaning that we, now in the crucial state of early development, are deciding upon the rules, regulations, the direction and the ultimate goal of the guild. We value everyone's opinion and encourage all to come join us at our website and partake in the creation of what we hope will become a bastion of all that is good and attractive about the MMORPG and by extension it's Guild-based socio-organizational systems!
The Syndicate prides itself on its ability to project power, create wealth for its members, and to keep it'ssecrets. It is for this final reason that we will restrict the information available on our website. We do not flaunt member lists or list allied guilds like some common fly-by-night guild. Our extensive member base allows us to see most of what goes on in the online gaming worlds we inhabit and spread out influence as needed. Our members include some of the best online gamers, designers and gamemasters from a number of online games and backgrounds, magazine editors from popular computer magazines and a multitude of professionals. This unique team of friends empowers us with the resources a guild needs to be triumphant over any problem and to succeed where so many others have failed. The Syndicate's members can expect quality communication with leaders and other members through various methods and tools, protection from lesser players, support from ones teammates, teamwork and the friendship of other members over all of the online games we are a part of from our military forces and our allies. The Syndicate is a team and guild unity is one of our core values. All members of The Syndicate are important.
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Website for members or those interested in being members of the UisceBeatha Guild. If you are interested in joining this guild, please send an e-mail to BrightFalcon12@hotmail.com.
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The War Council is a group of players who have common goals. These goals being to meet new people, have fun, rule play and pvp in the World of Warcraft rovided to us. Role Playing and PvP are strongly encouraged but not mandatory to members.
The Wind Hunters are an alliance guild that will be a community of intelligent, mature, skilled WoW players. We hope to become a powerful guild through PvP and crafting.
WoW, EQ2 and DAoC Guild. New members always welcome.
Greetings weary traveler and welcome to Wolfengard! We are an online community that is always looking for like-minded individuals to join us. We place great importance upon the community that is built within our forums. Our goal is to develop long lasting friendships through casual roleplaying and active gaming. If you are a mature individual who can join us in our forums then we eagerly welcome you to our community. Whether you are an avid storyteller or a person of few words, we encourage you to visit us in Wolfengard.
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High in the mountains of Azeroth, a great temple was built. It served as the focal point for a great coven of monks for many years. Many races joined: human, dwarf, gnome, it did not matter. Black magic was outlawed in the coven, and for many years they studied in peace. One day, after all warnings, a demonic experiment took place that would forever end the peaceful ways of the coven. Demons were released into the temple, and its structure was damaged beyond repair. The temple fell. The survivors of the battle decided to continue on, and use their organization to fight back against the horde, as well as the threat of dark magic.
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Yeben Rellik is a guild with no barriers. You can choose any race/class combo you wish. We are always looking for people with leadership skills! Enjoy weekly loot/exp raids, pvp outings and a good structured environment by veteran leaders who have years of MMORPG experience.







