WarCry Choice Posts: 215 Joined: 10 May 2007 | Drysc Seeks Feedback on Heroics
 Some people still shudder at the sight of 'LFM Heroic Shat Halls!'
Drysc has started looking for feedback regarding post-2.1 heroic dungeons:
We're looking for some of your feedback on heroic dungeons since patch 2.1, specifically regarding difficulty. What heroic dungeons do you feel are too hard? What heroic dungeons are too easy? List some examples, provide info on specific mobs or pulls that give your trouble, tell us about the heroic dungeon you avoid and why, or give us a complete review of every heroic dungeon in the game if you want. Anything that helps us get feedback on your feelings of how fun, hard, easy, or rewarding they are.
Having successfully completed the entire range of heroic dungeons, I can safely say that they're relatively well tuned. Some of the most challenging (and most fun) times I've had in Outlands were overcoming heroic bosses. As it stands right now, they're a little CC heavy, limiting the potential group make-ups. Rewards are also a little wonky, with the standard blue itemization of level 68+ dungeons not changing to reflect the heroic status.
Plus there's no heroic Deadmines. Come on Blizzard, let's see it happen!
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Ding! (Grats!) Posts: 32 Joined: 19 Oct 2006 | |
Drysc Seeks Feedback on Heroics
Drysc has started looking for feedback regarding post-2.1 heroic dungeons:
Having successfully completed the entire range of heroic dungeons, I can safely say that they're relatively well tuned. Some of the most challenging (and most fun) times I've had in Outlands were overcoming heroic bosses. As it stands right now, they're a little CC heavy, limiting the potential group make-ups. Rewards are also a little wonky, with the standard blue itemization of level 68+ dungeons not changing to reflect the heroic status.
Plus there's no heroic Deadmines. Come on Blizzard, let's see it happen!
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