Adventurer Posts: 496 Joined: 29 Oct 2003 | ||
Adventurer Posts: 461 Joined: 1 Dec 2003 | Orcs-Brutal Strength where they will have something along the lines of Gaining an attack bonus for a short period of time. Gnomes-Quick thinking, the gnomes will be able to learn skills and advance in levels quicker then other races becasue of their intelligence. Humans-Deception (something they have always been good at it) They may be able to persuade a NPc to give them items for a cheaper price or let them go someplace normal people would not be allowed.
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Power Leveler Posts: 3675 Joined: 22 May 2003 | Orcs - Brutal Strength could be something of the Berserker ability in Warcraft 3: FT, increasing hit points and damage permantly | |
Ding! (Grats!) Posts: 48 Joined: 2 Dec 2003 | For Troll I'd say Trll Regenertion:EVIL: | |
Master Looter Posts: 1903 Joined: 10 Nov 2003 | undead maybe cannabalism, but, they arent ghouls so maybe not, that would be a handy trick to have though | |
Adventurer Posts: 461 Joined: 1 Dec 2003 | Well maybe if in an expansion another *scourge faction* was released and could have ghouls and aboms in it cannabalism could be implemented. | |
Master Looter Posts: 1903 Joined: 10 Nov 2003 | hey, maybe the scourge fraction could be like Gouls, Neurubians, and some other scourge class" I dunno, just i thought, i would rather have a fraction with the elves if it were up to me | |
Master Looter Posts: 1842 Joined: 23 Nov 2003 | It's "faction" Jeff :wink: | |
Adventurer Posts: 408 Joined: 23 Nov 2003 | Night Elves do NOT have shadowmeld. How many times do i have to say this?!?! | |
Adventurer Posts: 496 Joined: 29 Oct 2003 | You are wrong. The gen con reports, many posts, and even screenshots of character creation all indicate that shadowmeld is in game. as to your two supposed proofs otherwise: The official forums contradict themselves all the time, they are mostly the same people that post on here. Secondly: Shadowmeld is much weaker than hide in several ways, you can only shadowmeld at night, you cant move while shadowmelded, you are possibly only partially transparent. They are still balancing it but i am almost 100% certain that it will remain in game. | |
Adventurer Posts: 408 Joined: 23 Nov 2003 | Any info on shadowmeld for the Night Elves?
Though i am proving myself wrong in the fact shadowmeld exists: SHADOWMELD WORKS ALL THE TIME!!! | |
Adventurer Posts: 461 Joined: 1 Dec 2003 | Until i see a reliable source AKA Blizzard employee state what you said is true. Blizzard would not go against what they had in the game and change it, it is illogical. Shadowmeld only works at night. I notice you didnt show us where you got your information or who told you, your most likely just making it up yourself. When you have proof come back. | |
Adventurer Posts: 496 Joined: 29 Oct 2003 | okay heres my quote: From Eternal's writeup of his gencon experience... Night Elves - They have a natural resistance to Nature. They also have Shadowmeld. (This is a form of "Hide". It basically allows the Night Elf to hide and act as a form of escape.) He told me that they couldn't currently move during Shadowmeld because they wanted to make the Rogue's stealth abilities unique to the Rogue class. But who really knows. I am certain shadowmeld in some form or other will make the game, and it makes the most sense that it acts in a way similiar to war3. But believe what you want.
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Adventurer Posts: 315 Joined: 4 Jan 2004 | I want to see nightelves with better abilities: Sentinel (aka keen sense) - better at detection. Nature's blessing - good at Herbology + alchemy as well as resistence to nature. Hows that. I resent a stealth ability that disallows movement. This kind of skill is useless in a MMORPG. Also, if you actually read race descriptions, you will realize that night elves studied arcane arts (aka magic) for a long time, doesn't that make them good wit magic? Shouldn't they make them some magic perks? | |
Looking For Group Posts: 149 Joined: 3 Dec 2003 | As far as I know, MaDcRaZy2KS, the night elf society has since banned the use of arcane magic, and moved to a worship of the goddess Elune as the new source of power. | |
Adventurer Posts: 496 Joined: 29 Oct 2003 | Yeah, the Night Elves will not use arcane magic, not for the last thousand years or so anyway. That was why the high elves split off. But they do get a Nature sense that allows them to sense the presence of useful herbs in the area, as I understand it. | |
Adventurer Posts: 315 Joined: 4 Jan 2004 | hmm.. ic ic thx | |
Master Looter Posts: 2692 Joined: 5 Nov 2003 | orcs: bad old blood: when activated, the orc get large advantages in armor, strenght, damage and speed at the cost of hit points. the hit points continue to drop until u die or deactivate Bad Old Blood (for graphic effects, skin should turn red) | |
Dungeon Crawler Posts: 751 Joined: 10 Dec 2003 | Not such a bad idea ignore, But don't the orcs need demon blood to become in such a state? | |
Adventurer Posts: 461 Joined: 1 Dec 2003 | Its a good idea but Jinxz has a point you have to have Demon blood for that and i Don't think thats somthing you can turn off and on. | |
Killed 10 Boars Posts: 15 Joined: 21 Dec 2003 |
Although i'm not trying to critise in any way Silenara......I think the Humans are getting screwed lol I mean what about the humans cool powers.. O wait we are human we don't have any how could one equalize this. Don't flame me for this idea. I just feel us human lover rpgers are at a disadvantage. Though lowering prices would be nice but if chrisma was any way implamented into the game it might have the same effect? O well any thoughts | |
Ding! (Grats!) Posts: 36 Joined: 24 Jan 2004 | I've been searching the forums for info about racial abilities and the like and hers something i found: What are the racial traits? [I]Currently, I've only got the answer for three of the races: [LI]Humans: Additional Skill Points [LI]Undead:Underwater Breathing, Immune to Charm, Fear & Sleep and Shadow Resistance[/I] (Katricia, a Blizzard employee was the one that answered the question) | |
Ding! (Grats!) Posts: 36 Joined: 24 Jan 2004 | ***Regarding my last post*** Katricia also gave answers to other interesting questions, if you would like to see the list visit this site: http://www.battle.net/forums/wow/thread.aspx?FN=wow-general&T=1036923&P=1&ReplyCount=25#post1036923
[Edited by Zadok at 12:06 AM on 1/25/2004] | |
Looking For Group Posts: 142 Joined: 15 Jan 2004 | I believe NE have natural find herb ability too. | |
Looking For Group Posts: 158 Joined: 19 Feb 2004 | NE do have find herb ability thats why they are so good wanderers because they can fix medicin easy | |
Master Looter Posts: 2692 Joined: 5 Nov 2003 |
That's the point. it is demon blood. Where to get it? One could either say there's still some taint left (but that would be bad for the story) or one could make it a spell for the warlock or a potion. Silenara: I guess you're right, one shouldn't be allowed to control it. Perhaps one could give the warlocks the activation spel, and then druids and shamans would have to deactivate it? | |
Adventurer Posts: 375 Joined: 4 Mar 2004 | hmm.. dwarfs, high resistance? Orcs: Berzerk of some sort? | |
Power Leveler Posts: 3599 Joined: 29 Sep 2003 | Think NE also will have a speical ability for finding herbs,flowers for making things in forests. | |
Master Looter Posts: 2787 Joined: 6 Nov 2003 | I would also like Trolls to climb trees, and build homes up there along with blending in them. | |
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Blizzard has announced that there will be special abilities, skills, and weapons available only to certain races but so far have only announced the Undead's Feign death and the Night Elves Shadowmeld ability (and perhaps you can count the Tauren Plainsrunning) What other racial abilities might the other races have? Silly, or otherwise, place your musings here... EXAMPLES
Dwarves - Drunken rage - instead of impairing their abilities, dwarves are actually strengthened a bit extent by small amounts of alcohol ....
Trolls - Jungle coloration (they can hide in jungle as night elves can in shadow)