How I Mine 4 Fish? Posts: 53 Joined: 10 Oct 2005 | |
How I Mine 4 Fish? Posts: 85 Joined: 2 Sep 2005 | if you think they are so overpowered...play one besides complaining about them. |
How I Mine 4 Fish? Posts: 74 Joined: 21 Jul 2005 | While enhancement shamans are the bane of casters, it doesn't mean they are overpowered. Shocks only have a 20 yard range so a good caster will keep the shaman away or stay out of the 20 yard shock range and casters have plenty of tools to do this with.<SPAN class=466505617-11102005> You are definately going to want to keep them out of melee range because the 2h weapon and windfury buff is very deadly against cloth.</SPAN> <SPAN class=466505617-11102005>Shocks</SPAN> have a 6 second cool down (5 seconds with 5 talent points) and are all on the same timer. A good shaman will not spam shocks as they are not very mana efficient and a shaman without mana is generally a dead shaman. Basically, just keep moving. Snare them whenever possible, get out of their range, and nuke them. Totems giving you problems? Wand it or get out of range, they don't move and are very weak. They won't be dropping totems anyways if they are having to chase you. Shamans just really can't do much outside of a 20 yard radius. Most people who complain that shaman are overpowered do so just because they can't figure out how to beat them. Shaman are a versatile class that can adapt to almost any situation which makes them hard to play against<SPAN class=466505617-11102005>, but are not overpowered. Play one to a significant level and you will find that they are not, as many people have.</SPAN> |
Master Looter Posts: 2210 Joined: 21 Jan 2004 | Engineering mana bomb= screwed shaman
Eq2-burned the Dvd |
How I Mine 4 Fish? Posts: 53 Joined: 10 Oct 2005 | Vintro i don't pick a class because its overpowered thats lame... really the only reason of doing that is basically the lack of skills to be good... anyway i dont find shamans overpowered in any other way except a shock every 5-6 seconds that interupts/snares depends on shock regaurdless of which they are both instant cast DDs.. and while shamans are built around there shocks i still think its to small of a cooldown when 8-10 or even 7 would be balanced... |
How I Mine 4 Fish? Posts: 53 Joined: 10 Oct 2005 | Malgroko im not complaining about how shamans are a jack of all trades class that can go into a different aspect vs each class to be a challenge with a smart shaman my main complaint is a instant cast DD with an effect every 5 seconds... warlocks have to talent for that and have either a 10-15 second cooldown mages have 2 instant cast one with 8 second cooldown and another with 10 while only one of those 4 has an effect attached... and yes i do have a level 51 shaman while thats not end-game its still obvious the fact that there shocks are on quick cooldown spamming shock isnt a good idea and if you read my full post i was basically talking about the fact they can save shocks for heals and if they do interupt that gives the person to get that next spell off in 3-4 seconds or else they're getting shocked again which is very easy to do .. with a searing totem ... quick weapon .. and shocks you can chain interupt which is overpowered vs casters... i know shamans the whole jack of trades but for a jack of trades to be such an anti caster is lame to me and extending there cooldown to like 8-10 seconds would balanace it out ...... again the only overpowered thing i see wrong with shaman... and you do know as a shaman you can use rank 1 earth shock and be effective with it as well without loosing much mana.. |
How I Mine 4 Fish? Posts: 74 Joined: 21 Jul 2005 | extending the cooldown would indeed help the survivability of casters vs. shaman, but the other classes that shaman do have problems with like MS spec warriors, hunters, rogues, would be nearly impossible for a shaman to beat. also, extending the cooldowns would make SS ability practically worthless (though people say it already is) since you rely on 2 shocks right after using SS. The wait would be too long to be able to make use of SS effectively. Everybody who specc'd heavy enhancement for SS would be hosed.
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How I Mine 4 Fish? Posts: 53 Joined: 10 Oct 2005 | Well... i do not seem to find an extra 2-4 seconds on cooldown would make it nearly impossible for a shaman to defeat a any of those classes... you should be using frostbrand for those which isnt as bad as everyone cuts it out to be .... while an MS warrior is very difficult for you i see no difference from shaman as a priest would have ... except for the fact that priest don't have nearly as good armor and that they have only 1 real way to get out of range to heal that being psychic scream which is on a 26-30 second cooldown.... and even if so there are still trinkets.. while the healing debuff will still take effect... MS spec warriors are very hard to beat in fights... but not impossible remember shamans do have kiting as well saving rank 1 frost shock as well to get out of range or even earthbind for that matter and same goes for a hunter/rogue with a cloth class esp with priest again the new hunter buffs have made them very hard but at least shamans get a poison cleaning spell and a totem while priest get none.... and rogues can basically stun lock most class tho an orc might have an easier time ... 2-4 extra seconds would not be a mega nerf making shamans go down the PvP foodchain... but atm they a smart shaman can DOMINATE any caster class (priest , warlock , and mage ) and any other class has just a hard time fighting due to huge burst DPS which for a jack of all trade is a bit overpowering IMO and about stormstrike majority of shamans i know don't get that exp since most higher end talents arent as good as tri-spec... and even if so SS will most likely be changed when the shaman love patch comes.... again i don't like to rant nerf about a class but a hyrbid/jack of all trades class should not be able to have some skills that outdue the classes they mimic... |
Ding! (Grats!) Posts: 28 Joined: 8 Oct 2005 | A great , quick and easy fix for shamans vs melee classes would slimpy be to bring in a "Air shock" which would disarm the target for 2 seconds cooldwon 10 seconds ... then see how hard they are =p |
Apprentice Posts: 3 Joined: 8 Nov 2006 | Avatar, I in no way mean to insult you or anything, but I play my main as a shaman in a Naxx raiding guild. And in my opinion, if my shocks are doing equal or greater damage as your spells, you need to l2p or l2gear. We are not disadvantaged to any class, but conversely we do not have any overwhelming advantages either. Our only advantage is complete flexibility. The only shaman that have high-powered shock spells are elementalist shaman, who you won't see very much of at level 60. It's an impractical spec outside of PVP, mostly because shaman tend to be mana hogs as well. An enhancement shaman is your most typical 1-60 spec, it's practical because of its high survivability and still enough elemental magic to "pull a rabbit out of your hat" so to speak. I myself am an epic'd out resto shaman. My shocks typically land for about 500. That's with alot of +crit and +dmg and healing. My spell power is in no way a danger to any caster that knows his role lol. As a lock or a mage, your main focus should be on int and stam gear. And completely blued out in armor its not hard to obtain 6k hp and 7k mp. At that rate it would take me 12 shocks to kill you in a fight lasting at least 66 seconds. If you can't kill me in that time you need to re-evaluate how you play. |
Apprentice Posts: 2 Joined: 9 Nov 2006 | Agreed Dermagren. Im a resto shaman and shocks are definately not overpowered. Mine hit for around 700 or so, but thats still not comparable to any lock or mage with decent gear. Im also in a naxx raiding guild with a lot of + damage and healing. GG. |
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..... IMO the main reason why a shaman is overpowered is the fact that it shocks are on such a small cooldown take in consideration that... 1. they are a DD almost equal damage to a mages fireblast , warlock conflagerate and shadowburn but with no prereqs like warlocks do and do an affect to the target 2. they are taunts pretty good when paired with rockbiter but you shouldnt do much tanking at 60 as you should be healing in raids IMO =p 3. they are a counterspell that if timed on a spell gives the person 3-4 seconds to cast again. If they extended the cooldown to 10 minutes to balance out with druid/warrior taunts and gave the talent to increase it to about 8 seconds wouldnt be as bad but.. for a shaman to be such an anti-caster when some would say its a "jack of all trades" is lame to me .... give in the fact they have tremor/grounding totems they can choose vs class to break or absorb the spell , a quick dagger which is best when fighting a caster imo and rank 1 searing totem for interuptes as well ... so if it does interupt a heal.. cc or spell of some sort that person has 3 seconds to cast again (with talents which basically majority shamans get ) adding in the factors of weapon / totems is a bit unfair . My main point is for such a class to take THAT much effort is rediculous .. i do like challenges in pvp but shamans are rediculous at some points and by that i mean to short of a cooldown on shocks 8-10 seconds gives a fairer chance for other classes (5-7 seconds rather then the current 3-4) again IMHO its really lame that casters in general have to time there spells as they do now... on a side not i dont like classes to be nerfed to the point where they arent much of anything i dont like other classes to be nerfed at all... but just something that i find overpowering