Master Looter Posts: 1604 Joined: 26 Oct 2003 | |
Master Looter Posts: 2159 Joined: 30 Mar 2004 | That is exactly why I haven't gone frost. I won't do so until 58, actually. I've found instant arcane explosion to be pretty much essential in instances where I'm the only person AEing, and that happens a lot, so there's 15 (or 16, with the quick point in Evocation) that I'm not willing to lose. With my remaining points, I can't finish the shatter/frostbite/shards combo, which is the mainstay of the frost build, so I'm holding on to fire until I hit 58 and can respec to a full implementation of a frost/arcane build. |
Dungeon Crawler Posts: 942 Joined: 6 Apr 2004 | 33 Frost/18 Arcane -------------------------------------------------------------------------------- Arcane <SPAN style="COLOR: #ffa34f">Talents</SPAN> (18 points) # Improved Arcane Missiles - 5/5 points # Arcane Concentration - 5/5 points # Evocation - 1/1 point # Improved Arcane Explosion - 5/5 points # Improved Counterspell - 2/2 points Frost <SPAN style="COLOR: #ffa34f">Talents</SPAN> (33 points) # Improved Frostbolt - 5/5 points # Improved Frost Nova - 2/2 points # Ice Shards - 5/5 points # Improved Blizzard - 3/3 points # Cold Snap - 1/1 point # Shatter - 5/5 points # Frost Channeling - 3/3 points # Arctic Reach - 2/2 points # Ice Block - 1/1 point # Frostbite - 5/5 points # Ice Barrier - 1/1 point Fire <SPAN style="COLOR: #ffa34f">Talents</SPAN> (0 points) # None -------------------------------------------------------------------------------- 18 in Arcane as detailed in the Must Haves section. Improved Frostbolt grants you a 2.5s cast time, increasing dps and making it easier to snare targets. Far better than Permafrost, since you'll be casting Frostbolt all day long (get used to it, ice has lesser single target spell diversity than fire) and there's no need for a longer snare because you'll be continually reapplying the snare with Frostbolt. Ice Shards gives you 100% frost crits, instead of merely 50%. Well-worth it, considering how other frost <SPAN style="COLOR: #ffa34f">talents</SPAN> come into play. Frost is a tree that builds upon itself, as will be seen. Improved Frost Nova is slightly more useful than it once was, but is only gotten because it is a prereq to Shatter. Shatter raises your chance to crit on Frozen targets by 50%. Well worth it and central to solo Frost Mage damage output. As for groups, frozen has a way of not lasting that long when other people are doing damage to the same target. Improved Blizzard is a frost must-have. It lowers target speed to 25% of normal _and_ does damage and can proc Frostbite to hold them in place even longer. Excellent zerg control. Blizzard is a huge radius AoE as well. Unfortunately I've never seen Blizzard crit, I've /bugged it, however. Cold Snap lets you reset your cold spell cooldowns instantly. Good for when you need to reapply Ice Barrier or need to drop another Nova. Frost Channeling is another Frost must-have. It makes the line so much more efficent. I'd pick this over 6% more damage (Piercing Ice) any day of the week. Ice Block is your oh crap spell. Use it to become immune to everything except for a dispel for 10 seconds. Great for getting assist trains off you in PvP or when you draw too much aggro in PvE. Otherwise... it isn't that great. And yes, it can be dispelled. Frostbite is a key talent in Frost line, giving all your ice spells (including the Chilled proc from your Ice Armor) a 15% chance to proc Frozen for 5 seconds. Excellent vs. melee. Also... consider this with shatter and you begin to see the stacking power of Frost. However, once again, Frostbite has a tendency to break prematurely when other people are hitting that same target. Ice Barrier is a power word:shield for mages. Strange timer though, 1 minute duration, 2 minute cooldown. Also can be dispelled, making it somewhat bleh. However, it absorbs all damage, including magic... helps keep Frost Mages alive. Arctic Reach is vital, because Frostbolt has a base range of 30 yd. With this talent you reach 36 yd, which is a little more tolerable (especially if you're used to playing fire). 28 Arcane/23 Frost -------------------------------------------------------------------------------- Arcane <SPAN style="COLOR: #ffa34f">Talents</SPAN> (28 points) # Improved Arcane Missiles - 5/5 points # Arcane Concentration - 5/5 points # Evocation - 1/1 point # Improved Arcane Explosion - 5/5 points # Improved Counterspell - 2/2 points # Improved Mana Shield - 2/2 points # Presence of Mind - 1/1 point # Arcane Mind - 4/4 points # Arcane Instability - 3/3 points Frost <SPAN style="COLOR: #ffa34f">Talents</SPAN> (23 points) # Improved Frostbolt - 5/5 points # Ice Shards - 5/5 points # Improved Blizzard - 3/3 points # Piercing Ice - 3/3 points # Cold Snap - 1/1 point # Arctic Reach - 2/2 points # Frost Channeling - 3/3 points # Ice Block - 1/1 point Piercing Ice is a good place to drop three points for 6% more damage to frost. Frostbolt will still be your primary damage spell so you might as well make it more powerful This coming from a guide posted on worldofwarcraft.com forums. Can be found here at http://forums.worldofwarcraft.com/thread.aspx?FN=wow-mage&T=23&P=1 Credit is due to Alcaras
Hopefully this will give you a idea of how you want to go. |
Master Looter Posts: 1604 Joined: 26 Oct 2003 | Lol^^ Yeah, I already read that from the page you quoted. I'd go fire/arcane till 58 too, but I want to be a frost mage throughout the game, not just level 60. Well I'll mess with the talent gen a bit and see how things look I guess. Edit: I can get Shatter rank 5 and Ice Shards rank 5 at 29 with this build: Arcane Talents (0 points) Frost Talents (20 points) [LI]Improved Frostbolt - 5/5 points Fire Talents (0 points) [LI]None Think it'll work? [Edited by Rhazarot at 10:09 AM on 12/17/2004] |
Master Looter Posts: 2159 Joined: 30 Mar 2004 | Well, the problem with that build is that shatter works against frozen targets, but without frostbite giving you a chance to freeze targets, the only time they're frozen is frost nova, so its far less effective than it can be. Oh, and Plice, you might want to consider improved cone of cold instead of improved blizzard. The 60 frost mage I talk to considers CoC a staple in his AEing arsenal, and hardly ever uses blizzard. Even improved, the mobs still move fast enough to where you'll get hit before finishing the channeling, from what I hear. [Edited by Revith at 12:17 PM on 12/17/2004] |
Dungeon Crawler Posts: 942 Joined: 6 Apr 2004 |
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Apprentice Posts: 8 Joined: 22 Jun 2006 | hello, im new at this mage thing, im lvl 11. "evocation" I do not see that anywere in the talents at all. Plz help me! I dont know were to put my talent points, i know i want to be frost / arcane though. I talked with the trainer and it shows it as a spell so i dont know. [Edited by blackmagic34 at 9:05 PM on 6/22/2006] |
WarCry Choice Posts: 883 Joined: 6 Oct 2003 | it's a trainable spell now Tsurani - Forum Moderator - WOW WarCry - Tsurani at Warcry.com Help Beat Cancer: |
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Before I reach 60, I'll have to decide which talents to get first. So, should I go for shatter/frostbite/ice shards first and then take the arcane part, or should I start with the arcane side? FYI, I'm leaning towards getting frost first.