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Alot of info for hunters in the WoW hunter forums!

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<SPAN class=white>1.</SPAN><SPAN> Response to the Feedback | <SMALL>4/21/2005 11:15:19 AM PDT</SMALL></SPAN>


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<DIV class=breakWord><SPAN class=blue>Here is the response from the meeting I had with the developers. While I did bring up everything on The List, I did not get answers to all; in general, if you do not see something that was on The List in this post, the developers are happy with the mechanic as it works currently.

I Look in the Mirror, and What Do I See...

One of the primary questions asked regarding this class is a seemingly simple query: where does the Hunter fit in the grand scheme of things? What is the Hunter meant to be?

The Hunter class is designed to be a high-damage class. Unlike some other classes with this designation, they are relatively low-risk. They are able to control a given situation well with use of traps and their pet. With this control of threat and creature behavior, they can dole out sustained DPS with little worry to their own well-being. They are very self-sufficient and thus low-maintenance. They are nearly unparalleled when soloing, and in groups they provide DPS and encounter management.

My Better Half - What Is It?

Much speculation has surrounded one of the major aspects of the Hunter class: the pet. In many situations, such as PvP and raids, its worth is questioned. Often times you simply don't see it out and running about. The question then remains: what is the pet to the Hunter? What should it be?

The pet is both off-tank and additional damage output. The damage done by the pet is indeed factored into the overall damage balance of the class, and because of this, is integral to the class overall. I know there are some players who have expressed the desire to play a Hunter without a pet - this is certainly the choice of the player, but the pet is part and parcel of the class. If a Hunter wishes to operate without their pet, they may not be able to fight monsters around their level. We have no plans to make a pet-less Hunter just as viable as one with its boon companion.

However, the Hunter's trusty friend has been having some problems, notably in the high end game. The following changes are on the table:

My Better Half - Better, Faster, Stronger

As mentioned earlier, the pets will receive more customization based on training points. (Note that this is in addition to anything on the Beast Mastery tree.) Malleable traits will include: passive enhancements such as armor, resistances (good for surviving mass AEs), and attributes; active abilities such as poison, increased speed (part of which is seen with Dash/Dive), and damage mitigation; AI abilities such as the pet becoming enraged, etc. These are just examples of what we plan to add to allow for a more robust and diverse pet.

There have been some pathing and AI issues that have caused some problems in certain dungeons, thus making pets undesirable. The development team is fixing the remainder of these problems, which should hopefully resolve those concerns. We also plan on giving pets some sort of group buff option that should make them and, by extension, Hunters more attractive to groups.

My Better Half - I'll Bite Your Kneecaps Off

What about the function of a pet in PvP? It provides decent harassment and extra damage in a fight, and the additional enhancements coming up should help considerably. In addition, there are plans to create a "Free Master" ability that allows the pet, if alive, to break its master out of, say, a root effect. It's still in a rough design stage so I have no further information on it right now, but this should aid the pet's utility in PvP.

Okay, This White Kitten Isn't Really Effective

One of the prime complaints for Hunters when it comes to getting a new pet is the time it takes to level that pet up from its base level. If the level gap is large, the Hunter is hard-put to fight things that will give experience efficiently, since the pet is so underpowered in comparison.

The developers do acknowledge this as an issue and will be working on ways to make this mechanic easier for the Hunter.

Dodge This - Wait, You're in the Dead Zone

The Dead Zone (the area between ranged and melee attack range where no attacks can damage your opponent) has been a source of frustration for all Hunters alike. The developers acknowledge that this is a problem, and while they have no specifics yet, they will be working on alleviating the problem with this aspect of the class.

Oh No, Not I - I Will Survive

One of the top talent tree revisions on the designers' to-do list is the infamous Hunter tree, Survival. There have been numerous complaints about this tree in the past. The team will be going through it carefully and working to make the Survival tree a more viable option for Hunters.

Guns Don't Kill People - I Do

The age-old discrepancy between the support of Guns and that of Bows and Crossbows is acknowledged as an issue by the development team. You've seen the beginning of the changes with the ability to trade in Thorium Shells, but they'll be working to give all ranged options diverse choices and support.

When Will it Be?

These changes to the Hunter class will not be coming in one large "Hunter love" patch, but will be brought to the game over time as we add them in. Keep your eyes open - they're on their way.

<SMALL>[ post edited by Caydiem ]
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- Caydiem -
Assistant Community Manager</SPAN></DIV>


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<SPAN class=white>1.</SPAN><SPAN> Part One: Upcoming Pet Customization | <SMALL>3/23/2005 4:56:01 PM PST</SMALL></SPAN>


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<DIV class=breakWord><SPAN class=blue>Here's the start of the feedback results, folks. It's not much, but I figured I would bring it to you as I receive it since spirits are low with the patch.

Now then. Any Hunter past level 10 understands that the pet is, at the least, supposed to be an integral part of the Hunter's arsenal, and there have been a variety of pets out there that have differed in resistances, attack speed, etc. However, with recent patches, much of this has been removed, and thus one of the major concerns of the Hunter is that their pet is growing steadily weaker and more homogenized. While we have stated that these changes are paving the way for more customization, we haven't been able to give much detail on what's being worked on in that regard recently...

Here is some of that detail for you now.

Pets currently have many, many training points, more than they can currently spend. It is the intent of the developers to present the Hunter with a wide variety of abilities for one's pet that will utilize those training points, enough so that the Hunter will have to pick and choose which abilities their pets will specialize in. This will result in a more interactive way of making your pet more effective, while at the same time making pets more individualized.

Here are the "types" of abilities they currently plan to include in this new pet training customization:

* Active Abilities: abilities consciously used, such as poison, increased speed, and damage mitigation.

* Passive Abilities: abilities always "on" that, for example, increase attributes (such as Strength and Stamina), armor, and resistances.

* AI Abilities: abilities automatically used in certain situations by your pet, such as becoming enraged.

It is the hopes of the developers that this new system will dispel the feeling that all pets are the same and help them become more effective in battle.

(More information is to come in time -- this is just the start.)



- Caydiem -
Assistant Community Manager
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The following link is to the Whats up with hunters thread listing the current major issues and their status.

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