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What I always dreamed...

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Killed 10 Boars
Posts: 16
Joined: 22 Jul 2005

You log in, appearing in Orgrimmar or any town/base/outpost where you last logged.

Buildings are on fire, guards are running about, NPC peons/peasants repairing/hauling machines into place.

A Blacksmith dies, to be replaced by another one as he/she/it respawns somewhere else (After a definte period of time).

You equip/repair/party/buff up, casting your eyes to your chat log and the battle unfolding at the gates of the base.

You see countless red name tags and green, and you leap into the fray...

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But apparently Blizzard has taken the other path by implementing BG, which inihibits the possibilites of such cases as mentioned above. Already Guilds are directing their attention to BG battles, leaving Raventusk Village, Undercity, Sen'Jin Village all peaceful- only with its inhabitants completing quests that kill animals/npc creeps. (Is that how a war-torn Azeroth is?)

The lands of Azeroth are War-torn, desolate, and invasions and ambushes should be all too common.

Yea, one must argue that low-level/new players will be at a disadvantage from the unending fighting and invasions. But that is how the overal "Faction" identitiy comes about: Higher level players protect the lower, lower forming groups and venturing out, and even people being employed as scouts to sight or spy upon oncoming invasions!

This would definitely add a whole new level of realsim and tension to the game.

You see, this is what I have always thought PvP should be in ALL MMos, at least. Real-time, vicious, desperate battles with valiant last stands and epic combat in bases that are visited by all players. Battles which when lost, the losing faction actually experience the loss by not being able to have certain NPCs (probally minor ones) in the town for a certain period, losing certain other benefits, etc.

Then the losing faction can call for an all-truce peace treaty, where the other faction is not given rights or ways to attack the other faction's bases in the particular region, giving them time to rebuild, etc.

In a gist, this is how it is: You a a hero in a typical Warcraft 3 game, weaving in and out of battle alongside other player-heroes, destroying NPC (or player controlled) bunkers/towers and protecting bases.

I mean, BG in WoW is like a mini-game, with no influence whatsoever outside of the Battlefield/Arena.

Thank you.

Dungeon Crawler
Posts: 722
Joined: 2 Jun 2004

If im not mistaken, some of this is possible.  From my understanding all the city leaders drop extremely nice weapons/equipment when killed.  But good luck getting to those people without getting slaughtered first.  It would take a massive organization of your faction to actually do this.  I for one would jump right on if I saw people wanting to do this.  I don't even know the number of people it would take to actually get to the leaders, but it would be hella fun though to try.

[Edited by Hanzotori at 11:24 AM on 8/26/2005]

Killed 10 Boars
Posts: 16
Joined: 22 Jul 2005

Hi,

yea getting to their leader and laying waste to his throne room of guards and loot would be great, and probally their eventual goal.

But the objective of what I mentioned above is something even greater: It's the whole reorganisation of the way PvP is. Instead of BG, which is only confined into instance-like areas, isn't the whole of Azeroth a battlegrounds?

Mainly I feel that Blizzard should put more concepts and changes into this way of PvPving, with leaders of guilds coming together to discuss and strategise how to invade Org/Stormwind. Eg., 2 "regiments (Guilds)" invading from the N gate, whilst 3 regiments of Warlocks hitting from the South. You know, just like how real is played out.

I mean, from what I see now, guild are merely "MC run" groups and occasional BG parties. Right?

I heard such scale of PvP is already going on in DAOC.

Then again...there's the latency/lag issues...

Ding! (Grats!)
Posts: 47
Joined: 29 Jul 2005

Ya Daoc already has Realm Vs Realm combat with each BG having a central keep for the realms to fight over and lay seige to. THe Bgs in DAOC are not instanced tho. You can zone into a BG and be the only person there. The battles are massive at times and killing th enemy and taking keeps get you Realm points to spend on higher lvl abilites something like the AA system in EQ but better implemented IMO.

Something like that would be great in WoW and would pull alot of people back to the game but I am not sure Blizzard is willing or able to do that at this stage in the game. Perhapps an expansion if they saw fit.

Dreygon - Forum Moderator - WOW WarCry - Dreygon@Warcry.com

Power Leveler
Posts: 3599
Joined: 29 Sep 2003

I have to agree here. On my home server, Sargeras, PvP is almost non-existant other than in the BGs. The implementation of the BGs has made PvP servers almost exactly like normal servers. It's kind of sad that if you want to go out hunting the other faction you will only end up killing lowbies that are still leveling up.

Apprentice
Posts: 2
Joined: 17 Mar 2006

Great description, yandaoben. This gives me a cool idea. I've heard about the possibility of raiding a capital and getting a reward for killing the faction leader. But it seems the setup is stacked against such a thing--it's too easy to defend a city with so many lvl 60's and NPC guards. And other than a couple corpses lying around, there's no evidence of battle.

So how about this: Siege weapons! These would take time and resources to build and could be in turn destroyed. Munitions would also have to be "built". However, they could be operated by lower levels at a distance, allowing the high levels to go in and do "hand-to-hand" combat. The siege weapons would destroy buildings (with fire and rubble in their wake), cause AOE damage, and potentially kill NPCs. There could even be potential that debris blocks paths in the city (though they could program it such that this never locks people into an area--there would always be a way around). The burning buildings and rubble would make it obvious that a battle had taken place. (All this would slowly get rebuilt automatically by peons/peasants during what would probably have to be a period of enforced truce.)

Apprentice
Posts: 4
Joined: 7 Nov 2006

I agree the first post would be awesome but yet there are too many downfalls for 1 example alliance could destroy the horde cities and just keep it up until all the horde got mad and stopped playing and also u mentioned the new players it would all be too much choas!!!! Still cool idead though! :)

Apprentice
Posts: 2
Joined: 7 Nov 2006

eclipsedjedi:
I agree the first post would be awesome but yet there are too many downfalls for 1 example alliance could destroy the horde cities and just keep it up until all the horde got mad and stopped playing and also u mentioned the new players it would all be too much choas!!!! Still cool idead though! :)

simple solution after whatever race wins destroys the city the mage council would bubble the city like dallaran the blue bubble and no one can attake it untill it is rebuiltso it would work and for the starting area if you attake it would count in negative onor or something like that

 
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