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Looking For Group Posts: 196 Joined: 21 Mar 2004 | |
Master Looter Posts: 1903 Joined: 10 Nov 2003 | Peasent/workers/peons: can work with other peasents and workers and such to build towers, catapults, and even seltments. Blood mage: special blood elf version of mage, lack ice powers, gains fire powers. Vampire: For undead class and maybe Troll and Human. |
Master Looter Posts: 1052 Joined: 9 Aug 2003 | the warlock is a necro and a deathknight kinda put together, it can summon and has alot of damage over time spells like the deathknight did in wc2 as for samari i think theres katanas and rogues are pretty samuri like in terms of stealthy and suhc as for Peons and Peasent, it'd be MUCH better i think if this was a tradeskill, like building making or some thing because just making a class for that would be weak i think |
Looking For Group Posts: 111 Joined: 21 Mar 2004 | Samari is not a stelthy class. thay would clink there way into batel relying on one thing and only one thing. the blade. stelth defence nun of this would mater to the sameri thay go by the code of one strike one kill. i think you mite be thinking of ninja. anyway id love to see a Bizerker. he could use a heavy axe that no other cold evon hope to hold. or dule weld 2h swords and swing them with the same speed as a player using 1h swords. the bizerker would have a bizerk skill that sends him into a frenzy of atacks dealing a veary larg amount of dmg in a short amount of time. of corse you woul need to be cairfull. wile bizerked and maby a short time after your defens wold be considerbly lower leting the mob hit you alot more and do alot more dmg to you. also if you went bizerk one time to many in a given fight you would lose control all to gether atacking everything incloding you self and party members. you could also give them the ablity to pick a friend who could calm them down when thay go nuts from bizerking one time to many. this person would click on them or have a comand /console. thuse calming them down untill the next bizerking rage hits them. |
Looking For Group Posts: 142 Joined: 27 Feb 2004 | Ninja's are stealthy, Samurai are not. I would love to see Death Knights, I think they are much better then Warlocks. Warlocks use demonic powers, Death Knights use Undead powers. |
Ding! (Grats!) Posts: 41 Joined: 2 May 2004 | warlocks already got death coil tho... what would a DK function as in a group? i would guess a good dmg dealer, with nukes and melee. other than that, they were pretty much parallels to pallies in WC3, might be just and UD pally in WoW necro, maybe. pet class already taken |
Adventurer Posts: 218 Joined: 10 Jan 2004 | A monk. a warrior who trains his body and mind to the extent that his body IS his weapon. I would love to see monks in WoW. I had a monk on EQ i loved. The monk has always been my favorite class, every rpg i play i strive to get as monk-like as i can, monks are...teh pwnz00rz...they are the hardest of the hardcore, indeed, dare i say...daimondcore. |
Dungeon Crawler Posts: 788 Joined: 17 Dec 2003 | I thought the difference between ninja and samurai had more to do with their codes of ethics and honor than it did throwing stars and black suits instead of clunky armor and shields. |
Adventurer Posts: 218 Joined: 10 Jan 2004 | Comparing a Ninja to a Samurai is like comparing a Rogue to a Knight/Paladin... |
Dungeon Crawler Posts: 788 Joined: 17 Dec 2003 | right aronaxx, but both the ninja and the samurai (in an ancient japan sense) would likely both receive much of the same combat training in a wide variety of weapons and unarmed. It is simply that since the ninja do not follow the honorable code of bushido and serve lords as retainers, they take the more efficient stealth, sabotage, and assassination. My belief is that the ninjas are not defined then by their particular weapons/fighting skills but rather it is their honor code which determines how they fight, and therefore their honor code which defines them to be a ninja or a samurai. I'm sure if the code of bushido allowed for stealth assassination the samurai would quickly be able to do everything a ninja could with their equally extreme martial arts training. Or its all in my imagination :) |
Master Looter Posts: 2314 Joined: 4 Feb 2004 | I think hero classes will cover just about everything. I hope my warlock can turn into bill cosby...
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Master Looter Posts: 2159 Joined: 30 Mar 2004 | I imagine the best way to go about an expansion class would be to wait until at least 6 months into the game and find out what part of a group is most often missing or hard to find (healer, tank, damage, etc) and make a class that fills that space. Before final release, its hard to tell what kind of a class is going to be needed, and this approach would really help the expansion tweak the game to better groupability. |
Master Looter Posts: 2692 Joined: 5 Nov 2003 | Very good thinking Revith, are you a professional thinker or something?;) Samurais: Japanese Knights. Armor, high quality weapons, Codes of Honor, extensive combat training. Ninjas: Assasins. Unarmored, high quality weapons, extensive combat training, certain codes of Honor. So far, they are quite the same. But, Samurais were landlords and elite battlefield fighters. Ninjas were assasins that were hired to kill samurais in their homes. Therefore, while the Samurai normally fought with heavy armor and big weapons, (katanas are japanese LONG swords, very expensive stuff) ninjas did not wear armor to easily sneak into houses. Instead of the traditional quarterstaffs (bo), ninjas fought with 3foot long sticks. When they used swords they used short swords (such as wakisashis). Sai, the well known fork'like dagger, was used to stab enemies and to "grip" a samurais sword. (that's why it looks like a fork). There are also a long version of the sai, with the handle being several feet long. To counter ninjas, samurais developed unarmed defense vs. ninja attacks. So while the samurais are elite warriors, the ninjas are rogues/assasins that try to kill samurais, and will never really enter a battlefield. So yeah, there is LOTS of difference. Monks/UA fighters: I like them too, but lets have ONE game without this class. And that said, unarmed fighters are quite unrealistic (not that sorcery is not, but that is different). An experienced martial artist going to battle would in 99% of the time want to be armed with one or more weapons, UA fighting is emergency fighting. They can still be fun playing. Okay, that was a long, messy post. sorry 'bout that. |
Master Looter Posts: 2159 Joined: 30 Mar 2004 |
Nah, I've just played MMORPGs since the Ultima Online pre-alpha and been involved in designing and programing muds, so I spend more time thinking about and discussing multiplayer rpg game design than most people =) |
Master Looter Posts: 2692 Joined: 5 Nov 2003 | Okay: Good to have someone around that has knows what their talking about. I've barely played MMO's so I mostly guess (which can be fun:) ) And if you just want to talk, head over to the off-topic forum. Lots of us post there. |
Looking For Group Posts: 196 Joined: 21 Mar 2004 | this is what I think. a samuria is like a blade master (A warrior but is vary quick) a ninja sounds exackly like a rouge |
Master Looter Posts: 2159 Joined: 30 Mar 2004 |
For the most part, I just troll boards to answer questions. I figure since I've been playing WoW for almost 6 months now, I owe it to everyone who can't play the game to answer any questions I can. But maybe I'll stop by and see whats up in the off-topic forum. |
Dungeon Crawler Posts: 788 Joined: 17 Dec 2003 | I'm jealous. Err, envious I mean. |
Master Looter Posts: 1903 Joined: 10 Nov 2003 | the one thing about adding to many direct classes is that it restricts alot. instead, i say keep the classes that exist now, but, add specialties. one warrior may be crazy fast with a sword, while anouther throws powerful blows with an axe. and one rouge may be a shadow warrior, and anouther way be a kickboxer. this alows players to completly customize a class how they like. races have alot to do with how each class works too, expecially with the warrior |
Dungeon Crawler Posts: 788 Joined: 17 Dec 2003 | I agree with that Jeffowa. I mean, even if it doesn't ACTUALLY yield something different, it still seems more flavorfull. For example, a game with 20 different races vs. a game with 5 different races that let you customize in 4 general ways each (not 4 exact ways, but like mage to 4 different elements with a little mixing and matching allowed). The result is you still have the same game with 20 different types of players, but you get more originality feel to the other way, which is good. |
Master Looter Posts: 2692 Joined: 5 Nov 2003 | Jeff: I think that's pretty much how it's like now. You can choose how you want your char to play out its class. I think. |
Master Looter Posts: 1903 Joined: 10 Nov 2003 | right, im just saying wanting even more classes is wastful, since everything is kinda covered. i think more races would be an awesome adition, however! i honestly thing goblins would be great for the horde, ogres i dont know about, since tauren already make up the brute strength. Then i think High elves for the Aliance. |
Master Looter Posts: 2692 Joined: 5 Nov 2003 | Or they could send in Illidan with his armies. That would add races, classes (most likely) and lots of story material, as well as creating a shift of balance, as there would now be three factions instead of two. |
Dungeon Crawler Posts: 573 Joined: 2 Jun 2004 | its daoc all over agian if the did make a third faction where would it be BESIDES OUTLAND |
Looking For Group Posts: 158 Joined: 30 May 2004 | Illidan's army would probably consist of Naga and the Blood Elves, and the Naga would probably have their base on some ouylying islands, and perhaps the Blood Elves would retake their homeland. But that would put the Bloodelves in a dangerous position with the Forsaken right across the border, and the Alliance in Khaz Modan and Azeroth. |
Master Looter Posts: 2692 Joined: 5 Nov 2003 | Undead and Alliance are already busy fighting each other. The BE could have a chance if they pitch camp in Quel'Thalas |
Master Looter Posts: 2166 Joined: 14 Dec 2003 | Good point, heh, if they ever did that, i'm going to be a Blood Elf Hunter :P |
Dungeon Crawler Posts: 688 Joined: 6 Jun 2004 | The Naga and the Blood Elves could always live on the islands of the Maelstrom, as thats where they went while illidan went into sargeras tomb. i think it would be an awesome addition to the game if a whole new part to the storyline was added, and a group of ppl in the game who just wanted peace and no fighting in Azeroth went and created their own faction which went and killed any1 who fought. What would be also really cool for really high level players is if they could raise their own dragons form dragon whelplings( 1 of the new small pets) and could ride them into battle! Now, that would be wicked.:TONGUE: [Edited by Solvenor at 4:14 PM on 6/17/2004] |
Looking For Group Posts: 158 Joined: 30 May 2004 | Good point IgnoRe, if Illidan plays his cards right, he could strike at the weakened forces of the Forsaken and the Alliance. |
Dungeon Crawler Posts: 573 Joined: 2 Jun 2004 | solverner if u want dragons riding into battles play lineage2 btw illdian isnt the lucky sumtimes remeber when arthars owned him in icecrown and kiljadean got poed at him and he was locked away for 10000 yrs and whe was outcasted by the Nes yea i think ive proven might point(btw the dwarf king would pwn illdian with a huge hammer :EVIL: :TONGUE: |
Power Leveler Posts: 4443 Joined: 30 Apr 2003 | geomancer A rogue/mage hybrid. Themed to be a ninja or samurai. |
Dungeon Crawler Posts: 573 Joined: 2 Jun 2004 | i think they shuld have a driud/warrior hybrid .........(thinks for a moment)......i no a Beastmaster or '................. wait hold on do driuds do more dmg than pallys?
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Killed 10 Boars Posts: 14 Joined: 16 Jun 2004 | well taking what happened to EQ when they added new classes, when they added Beastlord the class was and still is WAY overpowered. They saw thier mistake and when they released the 2nd new class, berserker, it was and still is WAY underpowered. The way I see it is WoW seems to be balanced with its current class selection and there is no point on adding new classes. Hero classes on the other had will add to customization and pretty much cover everything youde want in a "new class". Now adding new races to WoW with an expansion would be great. IMO they should add a 3rd side lead by Illidan consisting of Naga, Blood Elves and ________. This would not only add a new exciting twist to PvP but also add quiet a bit of content. |
Master Looter Posts: 2692 Joined: 5 Nov 2003 | Illidan has the Dranei as well. They look real weird, but hey, so do I;) Geomancer special skill: If things get too tight, the Geomancer can just dig down and hide underground. And personally I think Illidan would kick the Dwarven Kings ass. He is infused with a lot of power. If they implement Naga and Blood Elf, I am going to try out Naga Warrior, Blood Elf mage, and Blood Elf warrior/mage hybrid a la Spell Breaker. |
Looking For Group Posts: 196 Joined: 21 Mar 2004 | yes!!! a spell breaker that would be an awsome class! they could have the feed back, and steal spell skills! if they had that class that is what i would be, hands down! |
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Any ideas for a new class for an expantion?
for exaple:
Necromancer
Death Knight
Samurai