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A pretty good idea they really should consider

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How I Mine 4 Fish?
Posts: 69
Joined: 24 Nov 2003

I think blizzard should take this idea as a consideration..

-If a character logs on for over 10 hours a day they would recieve less exp, loot, skill points etc.. there should be a side effect....  maybe they could call it fatigue...

The only reason behind this is that there are certainly too many no life people out there that is going to ruin the game simply overplaying and not sleeping...  One of these losers are bound to take the Epic items and Ebay their account..  That just makes ordinary players have no chance in getting these items...  Also... how would you like to see some lengenary smith running around town with crazy items in like the first couple days of play?? that'd be absurd...

If blizzard did this.. then hopefully servers could be less packed, it could force people to do quests instead of camping areas, it will allow players to be more balanced... 

Maybe then higher levels could go help newbies or something, or go to towns to chat and trade items instead of leveling up....  I mean 10 hours of level'n up should be fair...

Seriously....  Most of the time... 24/7 online gamers are usually the losers that are super cocky with a bad attitude.....

I mean... go level up for 10 hours.. do your homework and go to sleep sh:t!

Power Leveler
Posts: 3675
Joined: 22 May 2003

So we they should actually make life bad for people who play a lot ?

I dont see it, they work hard and deserve getting good items, however I do not support ebay accounts at ALL!

Adventurer
Posts: 496
Joined: 29 Oct 2003

I don't plan to play all that much, but I think its rediculous to put a penalty on the players that do.  all of your complaints that you said it would solve can easily be solved in other ways: they are doing a lot of stuff to prevent treadmill leveling and camping etc.  we'll see how successful they were once the game actually starts. 

the servers being packed?  what kind of problem is that?  you actually want to force less players to play? 

your other complaint, that players would be more balanced, is true enough -  But i would actually prefer a few high level people, I don't want there to be this moving group of 1000 players that are all the same level because they max out their time per day or whatever. 

I do hope that leveling takes some time - i don't want anyone to be heroes for at least the first couple months...

How I Mine 4 Fish?
Posts: 69
Joined: 24 Nov 2003

People shouldn't play games for 24 straight....  that's why I'm trying to say....

I mean if there if it's only 10 hours per character.. it's not really a penalty.....  I mean you can go build another character...   that way it could hopefully stop the speed growth of characters...

I feel there should be a small penalty... lets just say they can get EXP but slower....

if someone doesn't sleep and plan to camp and hog monsters... you'll see them there everyday and they wont leave...  that's just pretty sh:tty.... 

Power Leveler
Posts: 3675
Joined: 22 May 2003

10 Hours a day is pretty much all you can stand, but what if youre gathering with your friends wanting to play all day long ? Suddenly they cant level anymore ? Dont you think that would be unfair ? We cant stop the groth that the mmorpg produceres, only slow it and in my ophinion I would rather have fast pace action levels than suddenly stopping and finding out you cant play anymore. Besides we know nothing about the time it will take to reach a high level.

How I Mine 4 Fish?
Posts: 63
Joined: 20 Nov 2003

This is one of the stupidest ideas i have ever heard and ever will hear. You need to go back to playing Anarchy Online. Scum

How I Mine 4 Fish?
Posts: 63
Joined: 20 Nov 2003

Oh and another thing, I think having players who are higher than you is much better than having people all the same level as you. The highest players give you something to say " Wow " to and aspire towards. When i started palying EQ, i saw someone with like 10 platinum and he gave it to me and i was amazed. Having a higher player to look up to not only makes the game better, but it makes it more realistic. Once i reached level 65 on my necromancer, i became the one that newbies said wow to. Its a good feeling to give away loot and such to " true newbies" if anyone has ever experienced that on a MMPORPG

Master Looter
Posts: 2384
Joined: 28 Sep 2003

Yeah, I reached 65, got 350 AAs, and the best equipment I could have.  We killed the boss in the plane of time and there just isn't anything left to do.  I mean I run around LDoN every now and then but I'm bored.

How I Mine 4 Fish?
Posts: 69
Joined: 24 Nov 2003

Wouldn't it suck if you went on a trip for a week, what if you have an assignment to do???... by the time you get back everyone is already 15 levels higher than you???  And that there's no possible way to catch up to them????

It'll be like forcing urself to play non-stop just to keep up with other players.....

The thing is... this game is level based.... not skill based....  it's not like UO...

 

And who said anything about STOPPING players from level'n up??? I just recommended a "slowdown".. maybe instead of getting a full 100% they get a 75% ....

You guys are being too negative about ideas....   you should try to understand the good side of it.... 

If this game is going to flow at that rate...  I bet within a week or 2 you'll probably see a bunch of heroes....  I mean....  not sleeping for a week and playing it straight will be like 168 hours.....

Perhaps people probably thinking that 10hours a day is not enough for leveling up....    I was just thinking that even after that 10 hours people can still go with their friends and play all night.... just dont get as much exp.. that's all....

I'm just trying to express my point of view...    I'm not just saying a bunch of sh:t without any reasoning....

Power Leveler
Posts: 3675
Joined: 22 May 2003

You can always catch up, and there will be a level limit, besides getting level 100 first whatever is not the real enginee of the game, its about having fun take your time and just play, level is just a sort of motivator! And you cant play straight for a week you will die, ridiculos reasons you are coming up with! Let people level all they want, if you cant handle, then there isnt anything that will be done about it

Master Looter
Posts: 2384
Joined: 28 Sep 2003

Blizzard has mentioned that even extremely low levels can change the course of the entire server.  Reguardless of levels Blizzard has said that even those people with all day jobs who are only limited to a small amount of gameplay can still advance at a reasonable rate.  Blizzard is making this game compatible with all types of players and is newbie proof.

Ding! (Grats!)
Posts: 49
Joined: 12 Nov 2003

Aye indeed... it will however prove interresting to see exatly how they intend on achiving this noble goal

[Edited by Zen at 10:53 PM on 11/27/2003]

Looking For Group
Posts: 153
Joined: 10 Oct 2003

Thats simply unfair and actually against the better business sense of Blizzard to do something like that. Those hardcore gamers are the ones that are always on to trade, populate the world, group with, even help a lower player out (I know its rare :P). Different people get enjoyment from the game from different ways. For some people that is playing as much as possible and 'beating' the game as quickly as possible. That's fine with me if I see someone at lvl 50 at the end of a week or two. I would rather take my time enjoying the game and experiencing everything it has to offer even at the low levels, when actually, things are more interesting sometimes because there are still many challenges beyond you and the game still can surprise you with new things.

Worrying about other people passing you up is only going to cause you to enjoy the game less and beside that, there is nothing you can do about it. There will always be someone faster, higher levels, with better items, etc. That doesn't mean they are 'better' than you or more skilled. They most likely just played more. As for the unique stuff like epic items or whatever, I'm sure Blizzard is smart enough to manage them well so that everyone still has goals to go after. When they are all taken I can bet anything more will be created.

Master Looter
Posts: 2384
Joined: 28 Sep 2003

Yeah I don't think they should make experience progressively harder as you go along throughout the day to prevent fast progression.  This idea was also mentioned on the MEO boards, I don't support it really.

Adventurer
Posts: 312
Joined: 30 Nov 2003

the part of "catch up with the others", there will always be characters in all lvls because of the fact that not everyone is gonna buy the game at the release, there will be people who will buy the game after 4 months too so you will never be alone in lvl15 or so...

Adventurer
Posts: 408
Joined: 23 Nov 2003

Hey, if you want to catch up with these supernerds you're talking about

 

                                                      >>>>>>>>>>>BECOME ONE!!!<<<<<<<<<<<<<<<<

 

 

anyway theres always going to be people who get the game earlier/later than you so you just cant stop it!

You install the game-You subscribe-You attempt to play the game

"Please wait while everyone within 3000000 miles has bought,installed and subscribed for the game!"

Master Looter
Posts: 2384
Joined: 28 Sep 2003

Yeah totally heh, if you want to strive to equal those several levels higher than you and know they are working on their character on an hourly basis you need to play hard! lol play whenever you can and even extend your play beyond that of whom you are trying to surpass.  They will eventually slow down and if your still determined you can catch up when they don't expect it.

Apprentice
Posts: 2
Joined: 4 Dec 2003

you really have to be kidding with this.  if ppl want to spend that much time playing then more power to them, literally, as for you being behind in level, well its a game man and no matter how much you play there will always be a person with a higher level than you.

Looking For Group
Posts: 149
Joined: 3 Dec 2003



Pendr@gon wrote: Worrying about other people passing you up is only going to cause you to enjoy the game less and beside that, there is nothing you can do about it.

  I agree wholeheartedly and I just want to mention that this sort of mentality is one that stresses the importance of competition.  Many, many MMORPG players (including myself) don't see competition as terribly important in the big scheme of things.  So what if there's a high level blacksmith running around town within the first few days?  Would you prefer to see a world populated by inexperienced and ineffective people? 
  It's like when there's a trainee at the local Subway who has to ask about every little thing while making your sandwich, whispering to his supervisor "Erm, what goes on top? Lettuce or tomatoes?"  Imagine if it was like that all over town.  I'd actually prefer to have some really experienced crafters a few days after the release, because they'd be able to set up all the newcomers, which would benefit them as well.
  Seeing a hero class early on wouldn't make me feel inadequate, it's all part of the Warcraft universe and I'd rather enter a world that has been fully developed and fleshed out, with all types of people represented at all levels, than one with myriad new warriors struggling to pick up their first broadsword.

Dungeon Crawler
Posts: 788
Joined: 17 Dec 2003

Why 10 hours?  Is that the length YOU think people should play?  Everyone else in the world would be better served with a different number: the number of hours they wanted to play at maximum on any given day.  So for my older bro, it would be 4.  For it to help him the most, penalize all leveling over 4 hours.

Why 10 hours a day?  What if my schedule on any given week has me working 50 hours in the first 3-4 days of the week and I get 3-4 days off afterward (which it has in the past).  Then I should be punished for that? What if I have a week of massive work at the university and then a week with little work?  With your rule, even if I was less of an internet uberdork than you, I am now not allowed to take hours from the previous week into the next week without penalty.  I might theoretically play for one 16 hour period in 2 weeks, vs. your balanced 1-2 hours per day.  Kind of screws me for having real world things going on. 

I understand your reasoning.  I can't keep up with my little brother in EQ.  He simply has more freetime.  Well, actually I can't keep up with anyone in eq, and left because of that.  But it wasn't really because I couldn't keep up them in leveling, it was because I saw nothing to gain in mucking about for a few months to get from 55 to 60, and with how much I play thats how long it would have taken.  It would have been incredibly selfish of me to tell my little brother to stop playing eq so I could catch up. 

What they really need is something... on this board.. that pena...lizes people... who type.. like... will-..iam shat..ner.  Maybe after the 10th string of periods the person couldnt' post for a day or something :GRIN:

Dungeon Crawler
Posts: 751
Joined: 10 Dec 2003

Omg.. u have to be kidding me right?

i mean, i myself am not one of those people who only sit behind the pc, but i think some people do however.
but Who are you to judge how much somebody is allowed to play? If they bought the game, they have all the right to play as long as they want, even if they get all the good items.if you play 1 hour in 2 days it would be quite logic that eventually your character won't have changed as much as the *all the time in the world* player has.Don't like it? Dont play.

Ding! (Grats!)
Posts: 35
Joined: 13 Dec 2003

You're missing the point, lad.

Dungeon Crawler
Posts: 751
Joined: 10 Dec 2003



Rhatre wrote:You're missing the point, lad.

Well Tell me what I didn't handle in my little speech here..if you can come up with it

Adventurer
Posts: 367
Joined: 4 Dec 2003

I like it when people type like William Shatner. It makes them look like idiots, which IMO is funny.

Master Looter
Posts: 2787
Joined: 6 Nov 2003

This guy should work for Blizzard..

Killed 10 Boars
Posts: 15
Joined: 18 Dec 2003

Let me get this straight, aga...

You don't think it's fair that people who play more will be a higher level and have better items? What do you want, a standard experience-per-day system and an item lottery?

Dungeon Crawler
Posts: 751
Joined: 10 Dec 2003

They call it english.


Clavicus Vile wrote:I like it when people type like William Shatner. It makes them look like idiots, which IMO is funny.


I don't even know who this guy is..

[Edited by Jinxz at 8:37 PM on 12/28/2003]

Master Looter
Posts: 1842
Joined: 23 Nov 2003

People say you type like William Shatner when you emphasize every other word :lol:

How I Mine 4 Fish?
Posts: 94
Joined: 29 Dec 2003

So you mean that if you go to your grandpa then the other word must freeze for that time?

Killed 10 Boars
Posts: 17
Joined: 12 Dec 2003

No Krazagore, it's when you emphasize every other syllable hehe

Ding! (Grats!)
Posts: 36
Joined: 18 Dec 2003

i think its a very bad idea

Adventurer
Posts: 315
Joined: 4 Jan 2004

Look, blizzard already stated taht the game is fun for EVERY level, and item drops are spread out, and also the lvl limit stops low lvl from godly items. Look, blizzard made the game, so it is fun throughout the WHOLE game, unlike D2, whoever gets godly items is the best. The combat system prevents campers adn raiders, I repeat PREVENT campers and raiders. I am not one of those who plays game 24/7, but from what I see, You will have fun despite power lvlers. Btw, can't find the link now, but it sese that blizzard worked hard to balance skill wit lvl, so that ur maximum skill lvl can only be determined by ur max lvl. Plus, I think power lvling is stupid, from the articles I read, Blizzard made this game so that we could explore the vast world, and enjoy the game slowly, as power lvlers would miss out on parts of the game. You dun want to miss part of the game do u?

Killed 10 Boars
Posts: 18
Joined: 19 Jan 2004

Well at least acknowledge his point... These 24/7 gamers really do need help. He's not denying them the right to play, just to level a little slower then normal. Its not such a terrible idea, but I dont agree with it either.

Dungeon Crawler
Posts: 751
Joined: 10 Dec 2003

You can look at this the other way around too...

What if you were the no-life player? Is'nt this the one thing you can do?
What if you had no friends, no job, no girlfriend , just a game.. wouldn't you play it :-)
I mean, if they want to play a lot just let them.. Who cares, you'll be able to have as much fun as you would normally. This being because there's no PVP thing going on if you don't accept the duel. You can just do as much as you want, and you won't get any trouble from the players playing 24/7.
I don't see the problem.. My average hours per day are around 1-2, and i don't have any problems with people playing 24/7 at all. I don't see why we should restrict them from leveling up as fast as normal people do, just because they like to play a little longer..

Power Leveler
Posts: 3675
Joined: 22 May 2003

This idea really is easily countered with the concept, Do we want to punish people for playing more than usually ?

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