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the porspect of subclassing...

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Master Looter
Posts: 1126
Joined: 12 Apr 2008

I played wow way Way back in the day, like 2005. Befor BC happened and WoTLK popped into existance. Its was fun and all but I eventully gave up on it. And I came back with freshacount and I have to admit the early leaves are funner now that they are compairitly easyer to help decrease the time it takes to reach 60.

I love the change that the Dreani and Blood elf along with the DeathKnight concept. Glyphes gave the game an extra layer of tweeking and personalization, which made things that much more interesting. But I wonder what else theyre going to do to make my character more tailored toward how I play.

While other MMOs have done it I belive having a Subclass would make things much more interesting. The level of the Subclass would always be half or less than the level of the main class, so all glyphes abilites and talents would be caped at lvl 40. Obviously this would mean that heroclasses could never be subbed, but hell theyre hero classes they should never play second fiddle!

While I understand that I could make the game terribly unblanced, a dreani pally-shamy / shammy-pally comes to mind along with a warrior-druid with dier bear form actived. I would maek thign more interesting.

Im dyslexic and english isnt my first language, I applogise for any grammatical errors.

Master Looter
Posts: 2843
Joined: 1 Feb 2008

You don't think the different talent tree specs suffice for subclasses? Especially now that we can dual-spec. Maybe it's different for other classes, but as a priest spec'd Shadow/Holy, I've got two really different gameplay experiences. The idea of adding some element of a difference class, say warlock, has some appeal but I'd have so many actionbars on my screen, I'd just have a little peekhole in the middle to fight through.

Welcome to Planet Toilet. Here's your brush.

 
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